this.inherits(SKILL); this.name = "如意刀"; this.id = "ruyidao"; this.grade = 1; this.family = FAMILIES.XIAOYAO; this.attack_actions = [ "$N一磕刀柄,一招「若往若返」,猛地一个转身,手中$w直向$n斩去", "$N把手中的$w一扬,一招「峰回路转」,手中的刀一个急转,直砍向$n的$l", "$N身形陡然滑出数尺,一招「御风而行」,刀势如风,手中$w斩向$n的$l", "$N一招「云雾萦绕」,身子骤然拔高数尺,手中$w一个平推向$n的$l砍去。", "$N纵身一跃,手中$w一招「金光泻地」轻飘飘地向$n的$l要害掠去", "$N手中$w向外一分,轻轻颤动,一招「柳暗花明」反手向$n$l掠去", "$N横刀上前,身形一转,手中$w使一招「空谷秋虹」画出一道光弧斩向$n的$l", "$n只觉眼前一花,$N一招「紫气东来」,$w挟呼呼风声迅猛砍向$n的$l", "$N把$w划了一圈,一招「神光离合」,$n只觉得全身被笼罩在一团刀气之中。", "$N身形一转,一招「逍遥自在」,$w刀光不定,招招砍向$n的$l要害" ]; this.desc = "逍遥派刀法,如意随风,随心如意"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["blade"]; this.learn_condition = { max_mp: 500, skill: { xiaoyaoxinfa: 50, blade: 50 } }; this.query_enable_prop = function (lv) { return { blade: { gj: lv * 1 + 10, dex: parseInt(lv / 10) } }; } this.pfm = { suifeng: { name: "随风起舞式", distime: 10000, enable_skill: "blade", weapon_type: WEAPON_TYPE.BLADE, mp: 20, release_time:0, use: function (me, target, lv) { me.send_room("只见狂风突起,$N深吸一口气,舞动【随风起舞式】,四周飘起越来越多的树叶!", target); me.add_status({ id: "blade", name: "随风", desc: "如意刀之随风起舞,增加自身身法和臂力", duration:10000, prop: { str: parseInt(lv / 10) + 5, dex: parseInt(lv / 10) + 5 }, finish_msg: "$N的【随风起舞式】舞动完毕,周围落叶撒满一地。" }); }, query_desc: function (me, lv) { return "随风起舞,10秒内增加自身身法" + (parseInt(lv / 10) + 5) + ",臂力" + (parseInt(lv / 10) + 5); } } };