this.inherits(SKILL);
this.name = "如意刀";
this.id = "ruyidao";
this.grade = 1;
this.family = FAMILIES.XIAOYAO;
this.attack_actions = [
"$N一磕刀柄,一招「若往若返」,猛地一个转身,手中$w直向$n斩去",
"$N把手中的$w一扬,一招「峰回路转」,手中的刀一个急转,直砍向$n的$l",
"$N身形陡然滑出数尺,一招「御风而行」,刀势如风,手中$w斩向$n的$l",
"$N一招「云雾萦绕」,身子骤然拔高数尺,手中$w一个平推向$n的$l砍去。",
"$N纵身一跃,手中$w一招「金光泻地」轻飘飘地向$n的$l要害掠去",
"$N手中$w向外一分,轻轻颤动,一招「柳暗花明」反手向$n$l掠去",
"$N横刀上前,身形一转,手中$w使一招「空谷秋虹」画出一道光弧斩向$n的$l",
"$n只觉眼前一花,$N一招「紫气东来」,$w挟呼呼风声迅猛砍向$n的$l",
"$N把$w划了一圈,一招「神光离合」,$n只觉得全身被笼罩在一团刀气之中。",
"$N身形一转,一招「逍遥自在」,$w刀光不定,招招砍向$n的$l要害"
];
this.desc = "逍遥派刀法,如意随风,随心如意";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["blade"];
this.learn_condition = {
max_mp: 500,
skill: {
xiaoyaoxinfa: 50,
blade: 50
}
};
this.query_enable_prop = function (lv) {
return {
blade: {
gj: lv * 1 + 10,
dex: parseInt(lv / 10)
}
};
}
this.pfm = {
suifeng:
{
name: "随风起舞式",
distime: 10000,
enable_skill: "blade",
weapon_type: WEAPON_TYPE.BLADE,
mp: 20,
release_time:0,
use: function (me, target, lv) {
me.send_room("只见狂风突起,$N深吸一口气,舞动【随风起舞式】,四周飘起越来越多的树叶!", target);
me.add_status({
id: "blade",
name: "随风",
desc: "如意刀之随风起舞,增加自身身法和臂力",
duration:10000,
prop: {
str: parseInt(lv / 10) + 5,
dex: parseInt(lv / 10) + 5
},
finish_msg: "$N的【随风起舞式】舞动完毕,周围落叶撒满一地。"
});
},
query_desc: function (me, lv) {
return "随风起舞,10秒内增加自身身法" + (parseInt(lv / 10) + 5) + ",臂力" + (parseInt(lv / 10) + 5);
}
}
};