this.inherits(SKILL); this.name = "武当剑法"; this.id = "wudangjianfa"; this.grade = 1; this.family = FAMILIES.WUDANG; this.attack_actions = [ "$N身体左转,左手剑指,两腿屈膝,右前臂内旋,剑尖前端一寸处短促抖腕发力,一招「飞燕入林」,手中$w轻轻颤动,一剑自上而下扎向$n的$l", "$N身形不动,右前臂外旋,剑刃上崩,立马左腿左弓步,一招「青龙吐水」,手中$w向前下反刺,一剑指向$n的$l", "$N左脚向前一步,蹬地跳起,身体腾空疾速左转,右手$w先向前刺,随转体变向,使出一式「凤凰挚窝」,剑光如匹练般泄向$n的$l", "$N碎步急进,提剑沿剑身方向疾速上崩,一招「白蛇吐信」直取$n的$l", "$N平剑斜洗,臂圆剑直,双脚交替弧形迈进,右手$w使出一式「玉女穿梭」,剑锋往来运转如梭,连绵不绝刺向$n的$l", "$N屈腕抬臂,剑由前向后上方抽带,挺起中平剑奋勇向前,右手$w使出一式「仙人指路」刺向$n的$l", "$N左撤步,抱剑当胸,挥剑做圆环形,正反搅动,右手$w一式「怀中抱月」,剑意圆润,刺向$n的$l", "$N侧身退步,左手剑指划转,腰部一扭,上体后仰,右手$w一记「反身朝阳」自下上撩指向$n的$l" ]; this.desc = "武当派的入门剑法"; //<$1>$2 //<$1>$2 this.can_enables = ["sword"]; this.learn_condition = { max_mp: 900, skill: { sword: 50 } }; this.query_enable_prop = function (lv) { return { sword: { gj: parseInt(lv + 10) } }; } this.pfm = { san: { name: "三环套月", distime: 10000, enable_skill: "sword", mp: 10, use: function (me, target, lv) { var per = 70 + parseInt(lv / 10); me.send_room("凝神聚气,手中$W回转,划出一个闪亮的剑圈,套向$n而去。", target); for (var i = 0; i < 3; i++) { me.do_attack({ target: target, gj: me.gj * per/100, mz: me.mz , attack_before: "紧跟着" }); } me.end_attack(target); }, query_desc: function (me, lv) { var per = 70 + parseInt(lv /10); return "连环三剑,如柔丝缠身,连绵不绝,每剑对敌人造成" + per + "%的伤害。"; } } };