this.inherits(SKILL); this.name = "梯云纵"; this.id = "tiyunzong"; this.family = FAMILIES.WUDANG; this.grade = 2; this.dodge_actions = [ "只见$n一招「白鹤冲天」,身体向上笔直地纵起丈余,躲过了$N这一招。", "$n一个「鹞子翻身」,向后纵出数丈之远,避开了$N的凌厉攻势。", "$n使出「大鹏展翅」,向一旁飘然纵出,轻轻着地。", "但是$n一招「白鹤冲天」身形飘忽,轻轻一纵,早已避开。", "$n身随意转,一招「鹞子翻身」倏地往一旁挪开了三尺,避过了这一招。", "可是$n一招「大鹏展翅」侧身一让,$N这一招扑了个空。", "却见$n足不点地一招「大鹏展翅」,往旁窜开数尺,躲了开去。", "$n身形微晃,一招「鹞子翻身」有惊无险地避开了$N这一招。", ]; //"\s?\+\s?(\w+)\s?\+\s?"(.+?)"\s?\+\s?NOR\s?\+\s?" this.learn_condition = { max_mp: 1000, skill: { dodge: 200 } }; this.can_enables = ["dodge"]; this.query_enable_prop = function (lv) { return { dodge: { ds: parseInt(lv * 1.5 + 5), desc: "当成功躲闪对方攻击时增加" + lv + "躲闪,可叠加" } }; } this.on_dodge_over = function (me, target, par) { if (par.is_dodge && !me.query_temp("tiyunzong")) { var lv = me.query_skill("tiyunzong", 0); me.add_status({ id: "dodge", name: "梯云纵", desc: "梯云纵之纵字诀,增加你的躲闪", prop: { ds: lv }, duration: 5000, override: 1, max_count: 10 }); me.set_temp("tiyunzong", 1, me.random(8000) + lv); } }