this.inherits(SKILL);
this.name = "大力金刚拳";
this.id = "jingangquan";
this.grade = 2;
this.family = FAMILIES.SHAOLIN;
this.attack_actions = [
"$N盘膝而坐,二手合十,一式「莲花座」,双拳蓄势而发,击向$n的$l",
"$N一式「烈火锥」,双掌轮流下击,拳势如焰,吡啪爆响",
"$N腾空飞起,一式「八方雨」,双手双腿齐出,令$n无可躲藏",
"$N双掌虚含,掌缘下沉,一式「掌心雷」,缓缓向$n推出",
"$N一臂前伸,一臂后指,一式「五指山」,攻向$n的身前身后",
"$N一式「观音渡」,两手十指虚点$n的全身三十六道要穴",
"$N两目内视,双手内笼,一式「天龙唱」,四面八方响起震人心魄的龙吟",
"$N似笑非笑,双拳无形无定,一式「如来笑」,骤然击向$n的前胸"
];
this.desc = "少林寺七十二绝技之大力金刚拳";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["unarmed","parry"];
this.learn_condition = {
max_mp: 1000,
skill: {
unarmed: 140
}
};
this.query_enable_prop = function (lv) {
return {
unarmed: {
gj: lv * 1 + 20,
str:parseInt(lv/8)+1
},
parry: {
zj: parseInt(lv * 1.2) + 20,
fy: lv + 4
}
};
}
this.pfm = {
zhen:
{
name: "怒目金刚",
distime: 30000,
enable_skill: "unarmed",
weapon_type: WEAPON_TYPE.UNARMED,
mp: 20,
use: function (me, target, lv) {
var gj = lv * 10 + 10000;
me.add_status({
id: "unarmed",
name: "金刚",
start_msg: "$N大喝一声,全身肌肉鼓起,犹如怒目金刚,臂力陡然增加!",
desc: "大力金刚拳之怒目金刚,增加你的臂力",
duration: gj,
prop: {
str: parseInt(lv / 10 + 5)
}
});
},
query_desc: function (me, lv) {
var gj = (lv * 10 + 10000)/1000;
var dex = parseInt(lv / 10 + 5);
return "大力金刚拳之怒目金刚,在"+gj+"秒内增加你"+dex+"臂力。";
}
}
};