this.inherits(SKILL); this.name = "伏虎拳"; this.id = "fuhuquan"; this.grade = 1; this.is_public=true; this.family = FAMILIES.SHAOLIN; this.attack_actions = [ "$N并举双拳,使出一招「灌顶」,当头砸向$n的$l", "$N使出一招「解苦」,身形一低,左手护顶,右手一拳击向$n的裆部", "$N使出一招「颦眉」,左拳虚击$n的前胸,一错身,右拳横扫$n的太阳穴 ", "$N神形怪异,使一招「嗔恚」,双拳上下击向$n的$l", "$N使出一招「静寂」,双拳交错,缓缓击出,劲气直指$n的$l ", "$N微微一笑,使出一式「妙音」,双拳前后击出,直取$n的左胸 ", "$N使出一招「明心」,全身疾转,双拳横扫$n的$l", "$N飞身一跃,使出一招「制胜」,一拳猛击$n咽喉" ]; this.desc = "少林七十二绝技之一,拳法威猛,非臂力高强不可练习"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["unarmed"]; this.learn_condition = { max_mp: 500, skill: { unarmed: 50 } }; this.query_enable_prop = function (lv) { return { unarmed: { gj: lv * 1 + 10, max_hp: lv + 100 } }; } this.pfm = { zhen: { name: "罗汉伏虎", distime: 10000, enable_skill: "unarmed", mp: 20, use: function (me, target, lv) { var t = parseInt(me.str * 5 + lv / 30); me.do_attack({ target: target, gj: me.gj * t / 100, attack_msg: "$N步成弓形,大喝一声施出绝招「伏虎式」,一拳猛地击向$n。", mz: me.mz, no_weapon: true }); me.end_attack(target); }, query_desc: function (me, lv) { var t = parseInt(me.str * 5 + lv / 20); return "使出全身力气迅猛一击造成"+t+"%攻击力的伤害,先天臂力越高,造成的伤害越大,"; } } };