this.inherits(SKILL);
this.name = "云龙剑";
this.id = "yunlongjian";
this.grade = 2;
this.attack_actions = [
"$N使一式「悠悠顺自然」,手中$w嗡嗡微振,幻成一条白光刺向$n的$l",
"$N错步上前,使出「来去若梦行」,剑意若有若无,$w淡淡地向$n的$l挥去",
"$N一式「志当存高远」,纵身飘开数尺,运发剑气,手中$w遥摇指向$n的$l",
"$N纵身轻轻跃起,一式「表里俱澄澈」,剑光如水,一泻千里,洒向$n全身",
"$N手中$w中宫直进,一式「随风潜入夜」,无声无息地对准$n的$l刺出一剑",
"$N手中$w一沉,一式「润物细无声」,无声无息地滑向$n的$l",
"$N手中$w斜指苍天,剑芒吞吐,一式「云龙听梵音」,对准$n的$l斜斜击出",
"$N左指凌空虚点,右手$w逼出丈许雪亮剑芒,一式「万里一点红」刺向$n的咽喉",
"$N合掌跌坐,一式「我心化云龙」,$w自怀中跃出,如疾电般射向$n的胸口",
"$N呼的一声拔地而起,一式「日月与同辉」,$w幻出万道光影,将$n团团围住",
"$N随风轻轻飘落,一式「清风知我意」,手中$w平指,缓缓拍向$n脸颊"
];
this.desc = "天地会看家本领,其特殊攻击法威力奇大,堪称武林一绝。学习需要云龙心法支持。";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["sword"];
//this.on_learn = function (me) {
// if (me.max_mp < 100)
// return me.notify_fail("你的内力不够。");
// if (me.query_skill("sword", 1) < 60)
// return me.notify_fail("你的基础不够,无法领会更高深的技巧。");
// if (me.query_skill("yunlongxinfa", 1) < 60)
// return me.notify_fail("你的云龙心法等级不够,无法学习云龙剑。");
// return true;
//}
this.learn_condition = {
max_mp: 1000,
skill: {
sword: 200
}
};
this.query_enable_prop = function (lv) {
return {
sword: {
gj: parseInt(lv * 1.1 + 10),
mz: lv
}
};
}
this.slots = [
{
prop: "ylj_sh",
value: lv => 30 + lv / 100,
count: 2,
format: (val) => {
return "云龙三现的伤害增加" + val + "%";
}
}, {
prop: "ylj_mz",
value: lv => 30 + lv / 100,
count: 2,
format: (val) => {
return "云龙三现增加命中" + val + "%";
}
}
];
this.pfm = {
wu:
{
name: "云龙三现",
distime: 10000,
enable_skill: "sword",
mp: 20,
check: function (me, lv) {
if (lv < 30) return false;
return true;
},
use: function (me, target, lv) {
var per = 50 + parseInt(lv / 10);
var mz = 100 + parseInt(per / 3);
if (mz > 150) mz = 150;
per += me.query_prop('ylj_sh');
mz += me.query_prop('ylj_mz');
me.send_room("$N长笑一声,随手一抖,$W竟嗡嗡作响,宛若龙吟一般。\n突然间剑光一闪,旁人只听“哧哧”几声轻响, $N已在一瞬间向$n刺了三剑,快的异乎寻常!", target);
for (var i = 0; i < 3; i++) {
me.do_attack({
target: target,
gj: me.gj * per / 100,
mz: me.mz * mz / 100,
attack_before: "紧跟着"
});
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var per = 50 + parseInt(lv / 10);
var mz = parseInt(per / 3);
if (mz > 150) mz = 150;
per += me.query_prop('ylj_sh');
mz += me.query_prop('ylj_mz');
return "快速出剑攻击敌人出其不意,配合云龙心法如龙吟般声响减少敌人躲闪几率,每次攻击增加命中" + mz + "%,对敌人造成自身攻击力" + per + "%的伤害。";
}
}
};