this.inherits(SKILL);
this.name = "神龙剑";
this.id = "shenlongjian";
this.grade = 1;
this.attack_actions = [
"$N使一式「潮泛银海」,手中$w疾挽,漫天寒光,隐夹风雷之声,闪电般狂涌向$n的$l",
"$N错步上前,使出「银雨飞花」,手中$w登时剑芒暴射,宛如漫天瑞雪飞洒向$n的$l",
"$N手中$w一抖,一招「花影滨飞」,$w犹如狂风扫落叶般急攻向$n的$l",
"$N手中$w锵啷啷长吟一声,一式「神龙寻食」,$w头上脚下洒攻而下,攻势之疾,无以伦比向$n的$l",
"$N一式「西风倒卷」,手中$w将剑自下拖上,端的无比毒辣使$n难断虚实,无可躲避",
"$N手中$w,一式「天罗地网」,仿佛一面无形的黑网向$n的$l斜斜击出",
"$N一式「日月失色」,$w银光万道,如江河倒泻,剑芒绵绵无尽向$n的胸口递去",
"$N一式「金针渡劫」,$w形神合一,把全部真气贯注剑身之上,快如天光乍闪向$n刺去"
];
this.desc = "神龙教的剑法";
//<$1>$2$1>
//<$1>$2$1>
this.can_enables = ["sword"];
this.learn_condition = {
max_mp: 100,
skill: {
sword: 100
}
};
this.query_enable_prop = function (lv) {
return {
sword: {
gj: parseInt(lv + 10)
}
};
}
this.slots = [
{
prop: 'slj_busy',
value: (lv) => 1000,
format: (val) => {
return '神龙天降忙乱时间增加1秒';
},
},
{
prop: 'slj_hit',
value: (lv) => 1,
format: (val) => {
return '神龙天降攻击次数+1';
},
},
];
this.pfm = {
jiang:
{
name: "神龙天降",
distime: 10000,
enable_skill: "sword",
mp: 20,
use: function (me, target, lv) {
me.send_room("$N后跃一步,手捏剑决,口中念念有词,突然大喝一声「神龙天降」!!", target);
var sh = me.do_attack({
target: target,
gj: me.gj,
mz: me.mz,
attack_msg: "$N的剑法顿时变得诡异十分,幻出朵朵剑花,犹如数条金龙,迅速向$n飞去!",
damage_msg: "$n试图避开剑招,可全身僵硬不能动弹,疑惑中已经身中数剑,精神愈加恍惚起来!",
miss_msg: "$n顿感身体被制,情知不妙,立刻摄守神元,终于突破对方控制。",
parry_msg: "$n顿感身体被制,情知不妙,立刻摄守神元,终于突破对方控制。"
});
let count = me.query_prop('slj_hit');
for (let i = 0; i < count; i++) {
me.do_attack({
target: target,
gj: me.gj,
mz: me.mz,
attack_before: "紧跟着",
});
}
me.end_attack(target);
if (sh > 0) {
target.add_status({
id: "busy",
name: "忙乱",
duration: 3000 + lv + me.query_prop('slj_busy'),
is_busy: true,
downside: true
});
}
},
query_desc: function (me, lv) {
var t = 3000 + lv;
return "诡异的剑法迷惑敌人,命中后对敌人造成伤害,并且使敌人忙乱" + t / 1000 + "秒。";
}
}
};