this.inherits(SKILL); this.name = "无常杖"; this.id = "wuchangzhang"; this.grade = 2 this.attack_actions = [ "$N微一躬身,一招「庸人自扰」,$w带着刺耳的吱吱声,擦地扫向$n的脚踝", "$N一招「想入非非」,右手托住杖端,左掌居中一击,令其凭惯性倒向$n的肩头", "$N一招「六神不安」,举起$w乒乒乓乓地满地乱敲,让$n左闪右避,狼狈不堪", "$N一招「面无人色」,举起$w,呆呆地盯了一会,突然猛地一杖打向$n的$l", "$N将$w顶住自己的胸膛,一端指向$n,一招「心惊肉跳」,大声叫喊着冲向$n", "$N一招「行尸走肉」,全身僵直,蹦跳着持杖前行,冷不防举杖拦腰向$n劈去", "$N面带戚色,一招「饮恨吞声」,趁$n说话间,一杖向$n张大的嘴巴捅了过去", "$N一招「力不从心」,假意将$w摔落地上,待$n行来,一脚勾起,击向$n的$l", "$N伏地装死,一招「穷途没路」,一个翻滚,身下$w往横里打出,挥向$n的裆部", "$N一招「呆若木鸡」,身不动,脚不移,$w却直飞半空,不偏不倚地砸向$n的$l", "$N高举$w,一招「人鬼殊途」,身形如鬼魅般飘出,对准$n的天灵盖一杖打下", "$N一招「我入地狱」,单腿独立,$w舞成千百根相似,根根砸向$n全身各处要害" ]; this.desc = "少林寺七十二绝技之无常杖"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.learn_condition = { max_mp: 3000, skill: { staff: 200 } } this.can_enables = ["staff", "parry"]; this.query_enable_prop = function (lv) { return { staff: { gj: lv + 10, str: Math.round(lv / 6) }, parry: { zj: lv + 5, fy: lv + 10 } }; } this.slots = [ { prop: 'wcz_gcd', value: (lv) => 2000, format: (val) => { return '无常五化绝招释放时间减少2秒'; }, } ]; this.pfm = { chang: { name: "无常五化", distime: 6000, enable_skill: "staff", weapon_type: WEAPON_TYPE.STAFF, releasetime_key: 'wcz_gcd', mp: 20, release_time: 10000, use: function (me, target, lv) { me.send_room("$N将手中的$W一荡,化作无数杖影扫向$n", target); var count = 5; for (var i = 0; i < count; i++) { me.do_attack({ target: target, gj: me.gj, mz: me.mz, attack_before: "紧跟着" }); } me.end_attack(target); }, query_desc: function (me, lv) { return "无常杖之无常五化,瞬间出招5次,收招较慢。"; } } };