this.inherits(SKILL);
this.name = "无常杖";
this.id = "wuchangzhang";
this.grade = 2
this.attack_actions = [
"$N微一躬身,一招「庸人自扰」,$w带着刺耳的吱吱声,擦地扫向$n的脚踝",
"$N一招「想入非非」,右手托住杖端,左掌居中一击,令其凭惯性倒向$n的肩头",
"$N一招「六神不安」,举起$w乒乒乓乓地满地乱敲,让$n左闪右避,狼狈不堪",
"$N一招「面无人色」,举起$w,呆呆地盯了一会,突然猛地一杖打向$n的$l",
"$N将$w顶住自己的胸膛,一端指向$n,一招「心惊肉跳」,大声叫喊着冲向$n",
"$N一招「行尸走肉」,全身僵直,蹦跳着持杖前行,冷不防举杖拦腰向$n劈去",
"$N面带戚色,一招「饮恨吞声」,趁$n说话间,一杖向$n张大的嘴巴捅了过去",
"$N一招「力不从心」,假意将$w摔落地上,待$n行来,一脚勾起,击向$n的$l",
"$N伏地装死,一招「穷途没路」,一个翻滚,身下$w往横里打出,挥向$n的裆部",
"$N一招「呆若木鸡」,身不动,脚不移,$w却直飞半空,不偏不倚地砸向$n的$l",
"$N高举$w,一招「人鬼殊途」,身形如鬼魅般飘出,对准$n的天灵盖一杖打下",
"$N一招「我入地狱」,单腿独立,$w舞成千百根相似,根根砸向$n全身各处要害"
];
this.desc = "少林寺七十二绝技之无常杖";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.learn_condition = {
max_mp: 3000,
skill: {
staff: 200
}
}
this.can_enables = ["staff", "parry"];
this.query_enable_prop = function (lv) {
return {
staff: {
gj: lv + 10,
str: Math.round(lv / 6)
},
parry: {
zj: lv + 5,
fy: lv + 10
}
};
}
this.slots = [
{
prop: 'wcz_gcd',
value: (lv) => 2000,
format: (val) => {
return '无常五化绝招释放时间减少2秒';
},
}
];
this.pfm = {
chang:
{
name: "无常五化",
distime: 6000,
enable_skill: "staff",
weapon_type: WEAPON_TYPE.STAFF,
releasetime_key: 'wcz_gcd',
mp: 20,
release_time: 10000,
use: function (me, target, lv) {
me.send_room("$N将手中的$W一荡,化作无数杖影扫向$n", target);
var count = 5;
for (var i = 0; i < count; i++) {
me.do_attack({
target: target,
gj: me.gj,
mz: me.mz,
attack_before: "紧跟着"
});
}
me.end_attack(target);
},
query_desc: function (me, lv) {
return "无常杖之无常五化,瞬间出招5次,收招较慢。";
}
}
};