this.inherits(SKILL); this.name = "踏雪寻梅"; this.id = "taxuexunmei"; this.grade = 3; this.family = FAMILIES.SHASHOU; this.dodge_actions = [ "$n一式「华发寻春喜见梅」,身子掣忽一转,$N只觉的眼前一花,失去了目标。", "$n一式「一株临路雪倍堆」,双脚点地,身子突然拔高了丈许,缓缓飘落在$N身后。", "$n一式「凤城南陌他年忆」,身行一晃,顿时无数条身影一下子出现在$N的面前。", "$n一式「香杳难随驿使来」,飘然向后一退,躲开$N的凌厉攻势。" ]; this.desc = "踏雪寻梅是杀手楼一种特别厉害的上乘轻功,即使穿着铁鞋踩在雪上,也不会留下一点脚印。"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["dodge"]; this.learn_condition = { max_mp: 1000, skill: { dodge: 200 } }; this.query_enable_prop = function (lv) { return { dodge: { ds: parseInt(lv * 1.4) + 200, mz: parseInt(lv * 1.4) + 200 } }; } this.pfm = { power: { name: "无痕", distime: 45000, enable_skill: "dodge", mp: 30, release_time: 0, no_auto: true, use: function (me, target, lv) { var gj = 3000 + lv*5; if (gj > 10000) gj = 10000; me.send_room("$N身体急转,化为一道白光,虚幻不定的出现在$N的周围\n", target); me.add_status({ id: "dodge", name: "无痕", desc: "你无法被控制", duration: gj, ig_control: gj }); }, query_desc: function (me, lv) { var gj = 3 + parseInt(lv / 200); if (gj > 10) gj = 10; return gj+"秒内免疫控制"; } } };