this.inherits(SKILL); this.name = "杀手步法"; this.id = "shashoubufa"; this.grade = 1; this.family = FAMILIES.SHASHOU; this.dodge_actions = [ "只见$n一招「蟾飞九天」,身体向上笔直地纵起丈余,躲过了$N这一招", "但是$n一个使出「蛙鸣震天」,身形飘忽,轻轻一纵,早已避开", "$n一招「蛙入稻田」,身行随意转,倏地往一旁挪开了三尺,避过了这一招", "可是$n一个「蟾蜍扑虫」,侧身一让,$N这一招扑了个空", "却见$n「蟾翻白肚」,足不点地,往旁窜开数尺,躲了开去", "$n身形一招「金蟾归月」,身形微晃,有惊无险地避开了$N这一招" ]; this.desc = "杀手楼的入门轻功身法"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["dodge"]; this.learn_condition = { max_mp: 200, skill: { dodge: 50 } }; this.query_enable_prop = function (lv) { return { dodge: { ds: parseInt(lv ) + 100 } }; }