this.inherits(SKILL); this.name = "飞刀"; this.id = "feidao"; this.grade = 1; this.family = FAMILIES.SHASHOU; this.desc = "杀手楼的入门暗器武功"; //<$1>$2 //<$1>$2 this.can_enables = ["throwing"]; this.learn_condition = { max_mp: 200, skill: { throwing: 100 } }; this.query_enable_prop = function (lv) { return { throwing: { gj: parseInt(lv * 1.1) + 4 } }; } this.pfm = { jiang: { name: "又见飞刀", distime: 4500, enable_skill: "throwing", release_time: 1000, mp: 20, use: function (me, target, lv) { var msg = "$N手中$T寒光一闪,幻化出一道重影射向$n"; me.send_room(msg, target); for (var i = 0; i < 2; i++) { me.do_attack({ target: target, attack_msg: "", gj: me.gj, mz: me.mz, no_append: true, is_throwing: true }); } me.end_attack(target); }, query_desc: function (me, lv) { return "使用连续两把飞刀攻击敌人"; } } };