this.inherits(SKILL); this.name = "一指禅"; this.id = "yizhichan"; this.grade = 3; this.family = FAMILIES.SHAOLIN; this.attack_actions = [ "$N双指并拢,一式「佛恩济世」,和身而上,左右手一前一后戳向$n的胸腹间", "$N左掌护胸,一式「佛光普照」,右手中指前后划了个半弧,猛地一甩,疾点$n的$l", "$N身形闪动,一式「佛门广渡」,双手食指端部各射出一道青气,射向$n的全身要穴", "$N盘膝跌坐,一式「佛法无边」,左手握拳托肘,右手拇指直立,遥遥对着$n一捺" ]; this.desc = "少林寺七十二绝技之一指禅"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["unarmed"]; this.learn_condition = { max_mp: 8000, skill: { unarmed: 300 } }; this.query_enable_prop = function (lv) { return { unarmed: { gj: parseInt(lv * 1.5) + 20, str: parseInt(lv / 5) + 1, mz: parseInt(lv * 0.8 + 3) } }; } this.pfm = { zhen: { name: "惊魔一指", distime: 30000, enable_skill: "unarmed", weapon_type: WEAPON_TYPE.UNARMED, mp: 20, use: function (me, target, lv) { var time = (lv * 5 + 2000); if (time > 10000) time = 10000; var sh = me.do_attack({ target: target, gj: me.gj, mz: me.mz, no_weapon: true, attack_msg: "$N大喝一声,中指按出,一股锐利的杀气攻向$n,气势恢宏之极!", damage_msg: "只见$p躲闪不及,被$P这一指正戳在胸前,不由得连声惨叫,胸口鲜血直流!", miss_msg: "可是$p身法颇为灵活,轻轻一退将这道剑气化解于无形。" }); if (sh ) { target.add_status({ id: "faint", is_faint: true, duration: time, name: "昏迷", downside: true, finish_msg: "慢慢的$N又恢复了知觉...\n", start_msg: "$N只觉得眼前一黑,接着什么都不知道了...\n" }, me); } me.end_attack(target); }, query_desc: function (me, lv) { var time = (lv * 5 + 2000); if (time > 10000) time = 10000; return "一指禅之惊魔一指,运用无形剑气攻击敌人,命中后昏迷" + time/1000+"秒。"; } } };