this.inherits(SKILL);
this.name = "一指禅";
this.id = "yizhichan";
this.grade = 3;
this.family = FAMILIES.SHAOLIN;
this.attack_actions = [
"$N双指并拢,一式「佛恩济世」,和身而上,左右手一前一后戳向$n的胸腹间",
"$N左掌护胸,一式「佛光普照」,右手中指前后划了个半弧,猛地一甩,疾点$n的$l",
"$N身形闪动,一式「佛门广渡」,双手食指端部各射出一道青气,射向$n的全身要穴",
"$N盘膝跌坐,一式「佛法无边」,左手握拳托肘,右手拇指直立,遥遥对着$n一捺"
];
this.desc = "少林寺七十二绝技之一指禅";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["unarmed"];
this.learn_condition = {
max_mp: 8000,
skill: {
unarmed: 300
}
};
this.query_enable_prop = function (lv) {
return {
unarmed: {
gj: parseInt(lv * 1.5) + 20,
str: parseInt(lv / 5) + 1,
mz: parseInt(lv * 0.8 + 3)
}
};
}
this.pfm = {
zhen:
{
name: "惊魔一指",
distime: 30000,
enable_skill: "unarmed",
weapon_type: WEAPON_TYPE.UNARMED,
mp: 20,
use: function (me, target, lv) {
var time = (lv * 5 + 2000);
if (time > 10000) time = 10000;
var sh = me.do_attack({
target: target,
gj: me.gj,
mz: me.mz, no_weapon: true,
attack_msg: "$N大喝一声,中指按出,一股锐利的杀气攻向$n,气势恢宏之极!",
damage_msg: "只见$p躲闪不及,被$P这一指正戳在胸前,不由得连声惨叫,胸口鲜血直流!",
miss_msg: "可是$p身法颇为灵活,轻轻一退将这道剑气化解于无形。"
});
if (sh ) {
target.add_status({
id: "faint",
is_faint: true,
duration: time,
name: "昏迷", downside: true,
finish_msg: "慢慢的$N又恢复了知觉...\n",
start_msg: "$N只觉得眼前一黑,接着什么都不知道了...\n"
}, me);
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var time = (lv * 5 + 2000);
if (time > 10000) time = 10000;
return "一指禅之惊魔一指,运用无形剑气攻击敌人,命中后昏迷" + time/1000+"秒。";
}
}
};