this.inherits(SKILL); this.type = SKILL_TYPES.SKILL; this.id = "bite2"; this.name = "野兽扑咬"; this.grade = 3; this.family = FAMILIES.MONSTER; this.desc = "高级动物类技能"; this.attack_actions = [ "$N张嘴朝$n的$l咬去", "$N抬起前爪往$n的$l一抓", "$N往$n的$l狠狠的扑了过去", "$N跳起来用前抓往$n的$l抓去", "$N猛的扑向$n的$l" ]; this.query_prop = lv => ({ gj: lv * 2, mz: lv * 2, fy: lv * 2, zj: lv * 2, ds: lv * 2 }); this.can_enables = ["bite"]; this.pfm = { puyao: { name: "撕咬", distime: 7000, enable_skill: "bite", weapon_type: WEAPON_TYPE.UNARMED, release_time: 3000, mp: 10, attacks: [ "$N张嘴朝$n的$l咬去", "$N抬起前爪往$n的$l一抓", "$N往$n的$l狠狠的扑了过去", "$N跳起来用前抓往$n的$l抓去", "$N猛的扑向$n的$l" ], use: function (me, target,lv) { var count = 5; me.send_room("$N目露凶光,猛的朝$n扑了过去", target); for (var i = 0; i < count; i++) { me.do_attack({ target: target, gj: me.gj, mz: me.mz * 2, attack_msg: this.attacks[i] }); } me.end_attack(target); }, query_desc: function (me,lv) { return "野兽类撕咬"; } } };