this.inherits(SKILL); this.name = "逍遥游"; this.id = "xiaoyaoyou"; this.grade = 2; this.family = FAMILIES.GAIBANG; this.dodge_actions = [ "$n一个「蜻蜓点水」,躲过了$N这一招。", "$n身形向后一纵,使出一招「细胸巧翻云」,避过了$N的攻击。", "$n使出「虚怀若谷」,恰好躲过了$N的攻势。", "但是$n身形飘忽,轻轻一纵,早已避开。", "$n身形微晃,有惊无险地避开了$N这一招。" ]; this.can_enables = ["dodge"]; this.query_enable_prop = function (lv) { return { dodge: { ds: parseInt(lv * 1.5) + 30, mz: lv + 3 } }; } this.learn_condition = { max_mp: 1000, skill: { dodge: 200 } }; this.pfm = { lingbo: { name: "仙游", distime: 30000, enable_skill: "dodge", mp: 20, release_time:0, use: function (me, target, lv) { var gj = lv * 10 + 10000; me.add_status({ id: "dodge", name: "仙游", start_msg: "$N身子微晃,施出「仙游诀」满场游走,步法洋洋洒洒,甚为飘逸。", desc: "逍遥游之仙游决,增加你的命中", duration: gj, prop: { mz: lv } }); }, query_desc: function (me, lv) { var gj = lv * 10 + 10000; return "" + (gj / 1000) + "秒内增加你" + lv + "命中。"; } } };