this.inherits(SKILL); this.name = "降龙十八掌"; this.id = "xianglongzhang"; this.grade = 4; this.family = FAMILIES.GAIBANG; this.first_title = "丐帮副帮主"; this.attack_actions = [ "$N双掌平平提到胸前,神色沉重的缓缓施出「亢龙有悔」推向$n", "$N突然身形飞起,双掌居高临下一招「飞龙在天」拍向$n的$l", "$N右掌一招「见龙在田」,迅捷无比地劈向$n的$l", "$N双掌施出一招「鸿渐于陆」,隐隐带着风声拍向$n的$l", "$N左掌聚成拳状,右掌一招「潜龙勿用」缓缓推向$n的$l", "$N施出一招「利涉大川」,右掌插腰,左掌劈向$n的$l", "$N使出「突如其来」,右掌从不可能的角度向$n的$l推出", "$N大吼一声,双掌使出「震惊百里」,不顾一切般击向$n", "$N使出降龙十八掌之「或跃在渊」,向$n的$l连续拍出数掌", "$N身形滑动,双掌使一招「双龙取水」一前一后按向$n的$l", "$N使出「鱼跃于渊」,身形飞起,双掌并在一起向$n的$l劈下", "$N双掌立起,使出降龙十八掌中的「时乘六龙」向$n连砍六下", "$N使出「密云不雨」,左掌封住$n的退路,右掌斜斜地劈向$l", "$N使出降龙十八掌一势「损则有孚」,双掌软绵绵地拍向$n的$l", "$N脚下一转,突然欺到$n身前,一招「龙战于野」拍向$n的$l", "却见$N门户大开,蓦地施出一招「履霜冰至」向$n的$l劈去", "$N嗔目大喝,使出「羝羊触蕃」,双掌由下往上击向$n的$l", "$N左掌护胸,右掌使一招「神龙摆尾」上下晃动着击向$n的$l" ]; this.desc = "丐帮的降龙十八掌,至刚至猛,威震天下"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["unarmed", "parry"]; this.learn_condition = { max_mp: 20000, skill: { unarmed: 500 } }; this.query_prop = function (lv) { return { gj_per: 5 + parseInt(lv / 300) }; } this.query_enable_prop = function (lv) { return { unarmed: { gj: lv * 2 + 5, str: parseInt(lv / 6) + 20, mz: parseInt(lv * 1.2) + 20 }, parry: { zj: lv * 2 + 5, fy: lv * 2 + 100 } }; } this.pfm = { qi: { name: "降龙", distime: 30000, enable_skill: "unarmed", mp: 30, release_time: 0, use: function (me, target, lv) { var time = 2000 + lv * 5; if (time > 8000) time = 8000; var is_parry = false; var sh = me.do_attack({ target: target, gj: me.gj, mz: me.mz, no_weapon: true, attack_msg: "$N大喝一声,双掌齐出,如怒潮般汹涌般向$p当胸猛击过去。", damage_msg: "只听砰的一声,$N已经重重打中$p胸口,跟着喀喇喇几声,肋骨好像断了几根!", on_parry: function (t, ispa) { is_parry = ispa; if (ispa) this.damage_msg = "$n慌乱中匆忙招架,后续掌力却如怒潮狂涌而至,$p心口一甜,喷出一口鲜血。"; return false; }, miss_msg: "$n大惊之下,$i连划三个半圆护住身前,同时足尖着力,飘身后退,避开了$N的一掌。" }); if (sh && !is_parry) { target.add_status({ id: "unarmed", duration: time, name: "降龙", downside: true, is_rash: true, desc: "你无法躲闪" }, me); } me.end_attack(target); }, query_desc: function (me, lv) { var time = 2000 + lv * 5; if (time > 8000) time = 8000; return " 以强劲的掌力猛击敌人,如果敌人招架失败,将在" + (time / 1000) + "秒内无法躲闪。"; } }, shiba: { name: "十八掌", distime: 30000, enable_skill: "unarmed", mp: 30, msgs: [ "-----亢龙有悔-----\n$N双掌平平提到胸前,神色沉重的缓缓施出「亢龙有悔」推向$n", "-----飞龙在天-----\n$N突然身形飞起,双掌居高临下一招「飞龙在天」拍向$n的$l", "-----见龙在田-----\n$N右掌一招「见龙在田」,迅捷无比地劈向$n的$l", "-----鸿渐于陆-----\n$N双掌施出一招「鸿渐于陆」,隐隐带着风声拍向$n的$l", "-----潜龙勿用-----\n$N左掌聚成拳状,右掌一招「潜龙勿用」缓缓推向$n的$l", "-----利涉大川-----\n$N施出一招「利涉大川」,右掌插腰,左掌劈向$n的$l", "-----突如其来-----\n$N使出「突如其来」,右掌从不可能的角度向$n的$l推出", "-----震惊百里-----\n$N大吼一声,双掌使出「震惊百里」,不顾一切般击向$n", "-----或跃在渊-----\n$N使出降龙十八掌之「或跃在渊」,向$n的$l连续拍出数掌", "-----双龙取水-----\n$N身形滑动,双掌使一招「双龙取水」一前一后按向$n的$l", "-----鱼跃于渊-----\n$N使出「鱼跃于渊」,身形飞起,双掌并在一起向$n的$l劈下", "-----时乘六龙-----\n$N双掌立起,使出降龙十八掌中的「时乘六龙」向$n连砍六下", "-----密云不雨-----\n$N使出「密云不雨」,左掌封住$n的退路,右掌斜斜地劈向$l", "-----损则有孚-----\n$N使出降龙十八掌一势「损则有孚」,双掌软绵绵地拍向$n的$l", "-----龙战于野-----\n$N脚下一转,突然欺到$n身前,一招「龙战于野」拍向$n的$l", "-----履霜冰至-----\n却见$N门户大开,蓦地施出一招「履霜冰至」向$n的$l劈去", "-----羝羊触蕃-----\n$N嗔目大喝,使出「羝羊触蕃」,双掌由下往上击向$n的$l", "-----神龙摆尾-----\n$N左掌护胸,右掌使一招「神龙摆尾」上下晃动着击向$n的$l" ], query_releasetime: function (me, lv) { lv = lv || me.query_skill("xianglongzhang", 0); var t = 12000 - lv * 2; if (t <= 8000) return 8000; return t; }, use: function (me, target, lv) { me.send_room("$N凝神聚气,神态淡然,左手虚划,右手回转,聚气于胸前,双掌猛地推出,蕴含着降龙十八掌的十八般变化\n"); me.is_rash = 12000 - lv * 2; if (me.is_rash < 8000) me.is_rash = 8000; var time = parseInt(me.is_rash / 18); var gj = me.gj; lv = 105 + parseInt(lv / 500); if (lv > 109) lv = 109; var $this = this; me.call_interval( function (i) { target = me.query_enemy(); if (!target) { me.is_rash = 0; return false; } if (me.do_attack({ target: target, gj: gj, mz: me.mz, attack_msg: $this.msgs[i], no_weapon: true })) { gj = gj * lv / 100; } me.end_attack(target); if (!me.enemy.length) { me.is_rash = 0; return false; } if (i >= 17) me.is_rash = 0; }, time, 18 ); }, query_desc: function (me, lv) { var lv1 = 5 + parseInt(lv / 500); if (lv1 > 9) lv1 = 9; var time = (12000 - lv * 2) / 1000; if (time < 8) time = 8; return time + "秒内将十八掌全部打出,掌力会越来越凶猛,每命中一掌增加伤害" + lv1 + "%,攻击中自身无法躲闪"; } } };