this.inherits(SKILL); this.name = "金顶绵掌"; this.id = "jindingzhang"; this.grade = 1; this.family = FAMILIES.EMEI; this.attack_actions = [ "$N身形微晃,一招「三阳开泰」,掌起风生,$n只觉得一股暖气袭向$l", "$N双手变幻,五指轻弹,一招「五气呈祥」,力分五路,招罩十方,抓向$n的$l", "$N左手前引,右手倏出,抢在头里,一招「罡风推云」,疾抓向$n的$l", "$N左手圈转,轻拂$n的左手,反向推出,一招「逆流捧沙」,猛地击向$n的下巴", "$N舌绽春雷,一声娇喝,在$n一愣间,右手一招「雷洞霹雳」,直捣$n的$l", "$N双手平举握拳,一招「金顶佛光」施出,掌影重重,难辨虚实,掌风已经袭面", "$N一幅宝像庄严,使出「梵心降魔」,掌势如虹,绕着$n漂移不定", "$N双臂疾舞,化为点点掌影,一招「法尊八荒」铺天盖地袭向$n全身各处大穴" ]; this.desc = "峨眉派拳脚功夫,掌风阴柔,犹如长江大河,汹涌不绝"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["unarmed", "parry"]; this.learn_condition = { max_mp: 500, skill: { unarmed: 50 } }; this.query_enable_prop = function (lv) { return { unarmed: { gj: lv + 20, mz:lv }, parry: { zj: parseInt(lv * 1.2) + 10, max_hp: lv*3 } }; } this.pfm = { po: { name: "佛光普照", distime: 6000, enable_skill: "unarmed", weapon_type: WEAPON_TYPE.UNARMED, mp: 20, use: function (me, target, lv) { var sh = me.gj + (100 + lv * parseInt((lv / 500) + 1)); me.do_attack({ target: target, gj: sh, attack_msg: "$N娇喝一声,一招“佛光普照”平淡无奇的朝$n拍去,可内力却如排山倒海一般袭来,使$n挡无可挡,避无可避。", no_dodge: true, parry_msg: "可是$p奋力招架,硬生生的挡开了$P这一招。" }); me.end_attack(target); }, query_desc: function (me, lv) { var sh = (100 + lv * parseInt((lv / 500) + 1)); return "平淡无奇的招式,却如佛光普照般使敌人难以躲闪,对敌方造成你的攻击附加" + sh + "的伤害。"; } } };