this.inherits(SKILL); this.name = "云龙身法"; this.id = "yunlongshenfa"; this.grade = 1; this.dodge_actions = [ "$n一式「龙腾虎跃」,身行一转,猛的跳向一旁,躲过了$N的功势。", "$n一式「沙场点兵」,双臂置于身后,不急不缓,昂首从$N眼前跨过。", "$n一式「风雨同舟」,不退反进,一下子绕到了$N的身后。", "$n一式「养精蓄锐」,缓缓的向后一退,轻松让过了$N的凌厉攻势。", "$n一式「无心插柳」,左手一扬,身行一晃,便向右飘出丈远。", "$n一式「苍鹰搏兔」,身体如一只苍鹰,呼的一声从$N的眼前飞过。", "$n一式「九龙在天」,忽的拔地而起,在半空中一转,已落到几丈远的地方。", "$n一式「瀑落九天」,全身化为一道白影,忽的一个空翻,从左边飘到右边。", "$n一式「幻眼云烟」,身形陡地变得飘忽不定,令$N无法看清。", "$n一式「九天揽月」,宛若一条矫矢苍龙,倏的拔地而起,令$N不敢仰视。", ]; this.desc = "天地会的轻功身法,身似游龙,无影无随"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["dodge"]; this.learn_condition = { max_mp: 600, skill: { dodge: 50 } }; this.query_enable_prop = function (lv) { return { dodge: { ds: lv + 20 } }; }