this.inherits(SKILL);
this.name = "神形百变";
this.id = "shenxingbaibian";
this.grade = 2;
this.dodge_actions = [
"$n一式「行云流水」,身不倾,脚不移,身体如行云流水般直滑出丈余。",
"$n一式「潜音夜行」,忽然一弯腰,全身贴地而行,顿时闪过了$N的凌厉攻势。",
"$n一式「移步换形」,足不动,手不抬,一转眼间便绕到了$N的身后。",
"$n一式「分身化影」,一转身间,四面八方飘动着无数个$n的身影,令$N手足无措。",
"$n一式「凌波微步」,左踏巽,右转乾,身行一晃,便到几丈远的地方。",
"$n一式「更上层楼」,身在空中,左脚在右足上一点,从$N头顶腾空而过。",
"$n一式「仙子出水」,长袖一拂,全身化为一道白影,幽幽地从$N头顶飘落。",
"$n一式「峰回路转」,身体如陀螺般急转,登时一股气流涌出,令$N难以动弹。",
"$n一式「临行秋波」,身行倏的从$N的眼前直绕到身后,$N瞪大了两眼,不明所以。",
"$n一式「浪子回头」,身行倏的从$N的眼前飘过,长发一甩,潇洒之极。"
];
this.desc = "神行百变是铁剑门木桑道长所传下来的轻功绝技,是逃命的高招";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["dodge"];
this.learn_condition = {
max_mp: 1000,
dex1: 20,
int1: 20,
skill: {
dodge: 200
}
};
this.query_enable_prop = function (lv) {
return {
dodge: {
ds: Math.round(lv * 1.2 + 20),
dex: Math.round(lv / 10)
}
};
}
this.slots = [
{
prop: 'sxbb_cd',
value: (lv) => 5000,
format: (val) => {
return '神行冷却时间减少5秒';
},
},
{
prop: 'sxbb_cx',
value: (lv) => 1000,
format: (val) => {
return '神行持续时间增加1秒';
},
},
];
this.pfm = {
chan:
{
name: "神行",
distime: 50000,
enable_skill: "dodge",
distime_key: 'sxbb_cd',
mp: 20,
release_time: 0,
use: function (me, target, lv) {
var t = (5000 + lv * 3);
if (t > 10000) t = 10000;
t += me.query_prop('sxbb_cx');
me.send_room("$N施展神行百变,神光离合,一转身间,四面八方飘动着无数个$n的身影,", target);
me.add_status({
id: "dodge",
name: "神行",
desc: "把神行百变轻功运用到极致,使敌人难以捕捉到你的身影",
duration: t,
prop: {
ds_per: 100
}
});
},
query_desc: function (me, lv) {
var t = (5000 + lv * 3) / 1000;
if (t > 10) t = 10;
return "把神行百变轻功运用到极致,使敌人难以捕捉到你的身影," + t + "秒内增加你100%的躲闪";
}
}
};