this.inherits(SKILL); this.name = "神形百变"; this.id = "shenxingbaibian"; this.grade = 2; this.dodge_actions = [ "$n一式「行云流水」,身不倾,脚不移,身体如行云流水般直滑出丈余。", "$n一式「潜音夜行」,忽然一弯腰,全身贴地而行,顿时闪过了$N的凌厉攻势。", "$n一式「移步换形」,足不动,手不抬,一转眼间便绕到了$N的身后。", "$n一式「分身化影」,一转身间,四面八方飘动着无数个$n的身影,令$N手足无措。", "$n一式「凌波微步」,左踏巽,右转乾,身行一晃,便到几丈远的地方。", "$n一式「更上层楼」,身在空中,左脚在右足上一点,从$N头顶腾空而过。", "$n一式「仙子出水」,长袖一拂,全身化为一道白影,幽幽地从$N头顶飘落。", "$n一式「峰回路转」,身体如陀螺般急转,登时一股气流涌出,令$N难以动弹。", "$n一式「临行秋波」,身行倏的从$N的眼前直绕到身后,$N瞪大了两眼,不明所以。", "$n一式「浪子回头」,身行倏的从$N的眼前飘过,长发一甩,潇洒之极。" ]; this.desc = "神行百变是铁剑门木桑道长所传下来的轻功绝技,是逃命的高招"; //"(\w+)"(.+?)"NOR" //<$1>$2 this.can_enables = ["dodge"]; this.learn_condition = { max_mp: 1000, dex1: 20, int1: 20, skill: { dodge: 200 } }; this.query_enable_prop = function (lv) { return { dodge: { ds: Math.round(lv * 1.2 + 20), dex: Math.round(lv / 10) } }; } this.slots = [ { prop: 'sxbb_cd', value: (lv) => 5000, format: (val) => { return '神行冷却时间减少5秒'; }, }, { prop: 'sxbb_cx', value: (lv) => 1000, format: (val) => { return '神行持续时间增加1秒'; }, }, ]; this.pfm = { chan: { name: "神行", distime: 50000, enable_skill: "dodge", distime_key: 'sxbb_cd', mp: 20, release_time: 0, use: function (me, target, lv) { var t = (5000 + lv * 3); if (t > 10000) t = 10000; t += me.query_prop('sxbb_cx'); me.send_room("$N施展神行百变,神光离合,一转身间,四面八方飘动着无数个$n的身影,", target); me.add_status({ id: "dodge", name: "神行", desc: "把神行百变轻功运用到极致,使敌人难以捕捉到你的身影", duration: t, prop: { ds_per: 100 } }); }, query_desc: function (me, lv) { var t = (5000 + lv * 3) / 1000; if (t > 10) t = 10; return "把神行百变轻功运用到极致,使敌人难以捕捉到你的身影," + t + "秒内增加你100%的躲闪"; } } };