this.inherits(SKILL);
this.name = "蒙古骑枪";
this.id = "mengguqiangfa";
this.grade = 3;
this.dodge_actions = [
"$n右脚轻轻一点跃开躲过了$N的攻击。",
"$n向旁边扑出,顺势一滚,闪到一边。",
"$n斜里冲前一步,身法诡异,$N这一招落到空处。",
"$n忽然直身飞入半空,很久也不见人影,半响后竟闪到了$N的背后。",
"$n突然一个急转身,$N的这一招滑到了一边。",
];
this.attack_actions = [
"$N斜里冲前一步,身法诡异,手中$w横扫$n的$l",
"$N忽然直身飞入半空,很久也不见人影,$n正搜寻间,$N已飞身扑下,$w攻向$n的$l",
"$N原地一个后滚翻,却在落地的一刹那,身体向$n平飞过去,手中$w指向$n的$l",
"$N突然一个急转身,$w横扫一圈后挟着猛烈的劲道打向$n的$l",
"$N向前扑出,顺势一滚,接着翻身跳起,手里$w斜向上击向$n的$l",
"$N手中$w上下翻飞,舞成了一团枪花,这枪花绕$n游走三圈后指向$n的$l"
];
this.desc = "蒙古士兵使用的枪法";
//"(\w+)"(.+?)"NOR"
//<$1>$2$1>
this.can_enables = ["club", "parry"];
this.learn_condition = {
max_mp: 5000,
skill: {
club: 500
}
};
this.query_enable_prop = function (lv) {
return {
club: {
gj: parseInt(lv * 1.5) + 5,
mz: parseInt(lv * 1.5) + 5
},
parry: {
zj: parseInt(lv * 1.5) + 5,
fy: parseInt(lv * 1.5) + 5
}
};
}
this.slots = [
{
prop: "mgqq_cc",
value: lv => 1,
format: (val) => {
return "连刺次数+1";
}
}, {
prop: "mgqq_mz",
value: lv => 50,
format: (val) => {
return "回马枪触发的连刺命中增加" + val + "%";
}
}
];
this.pfm = {
lian:
{
name: "连刺",
distime: 20000,
enable_skill: "club",
mp: 20,
use: function (me, target, lv) {
var p = 1 + parseInt(lv / 100);
if (p > 7) p = 7;
p += me.query_prop('mgqq_cc');
me.send_room("$N身形一转,手中$W抖的笔直,快速向$n刺去\n", target);
for (var i = 0; i < p; i++) {
me.do_attack({
target: target,
gj: me.gj,
mz: me.mz,
attack_before: "紧跟着"
});
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var p = 1 + parseInt(lv / 100);
if (p > 7) p = 7;
return "对敌人快速攻击" + p + "次";
}
}, hui:
{
name: "回马枪",
distime: 20000,
enable_skill: "club",
mp: 20,
use: function (me, target, lv) {
var per = 150 + parseInt(lv / 20);
if (me.do_attack({
target: target,
gj: me.gj,
mz: me.mz * per / 100,
attack_msg: "$N突然反身疾退,$n正疑惑发愣间,却见$N骤然转身,施展出「回马枪」刺向傻不楞登的$n"
})) {
var p = 1 + parseInt(lv / 100);
if (p > 7) p = 7;
p += me.query_prop('mgqq_cc');
let mz = me.mz + me.mz * me.query_prop('mgqq_mz') / 100;
me.send_room("紧跟着$N身形一转,手中$W抖的笔直,快速向$n刺去\n", target);
for (var i = 0; i < p; i++) {
me.do_attack({
target: target,
gj: me.gj,
mz: mz,
attack_before: "紧跟着"
});
}
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var per = 50 + parseInt(lv / 50);
return "攻击出其不意,增加你" + per + "的命中,对敌人快速攻击,如果命中则触发连刺。";
}
}
};