this.inherits(SKILL);
this.name = "胡家刀法";
this.id = "hujiadaofa";
this.grade = 2;
this.attack_actions = [
"$N手中$w横推,一招「推波助澜」,由上至下向$nl砍去",
"$N一招「沙鸥掠波」,刀锋自下而上划了个半弧,$w一提一收,平刃挥向$n的颈部",
"$N使出一招「天设牢笼」,将$w舞得如白雾一般压向$n",
"$N一招「闭门铁扇」,$w缓缓的斜着向$n推去",
"$N手拖$w,转身跃起,一招「翼德闯帐」,一道白光射向$n的胸口",
"$N挥舞$w,使出一招「白鹤舒翅」,上劈下撩,左挡右开,齐齐罩向$n",
"$N一招「春风送暖」,左脚跃步落地,$w顺势往前,挟风声劈向$n的$l",
"$N募的使一招「八方藏刀」,顿时剑光中无数朵刀花从四面八方涌向$n全身"
];
this.parry_actions = SKILL.get("parry").parry_actions;
this.desc = "关外胡家赖以成名的刀法,为胡家始祖飞天狐狸所创。胡斐据家传刀谱练成后与金面佛苗人凤的苗家剑齐名天下。";
//"\+(\w+)\+"(.+?)"\+NOR\+"
//<$1>$2$1>
this.can_enables = ["blade", "parry"];
this.learn_condition = {
max_mp: 1000,
skill: {
blade: 300
}
};
this.on_parry_over = function (me, target, par) {
if (par.is_parry) {
if (!me.query_temp("sk/hu/parry")) {
me.do_attack({
target: target,
attack_msg: "$N化守为攻,使出一招「大雪纷纷」,$W发出万长白芒,寒光四射,直劈向$n!",
}); me.end_attack(target);
me.set_temp("sk/hu/parry", 1, 5000);
}
}
}
this.query_enable_prop = function (lv) {
return {
blade: {
gj: lv * 1.5 + 10,
dex: parseInt(lv / 8)
}, parry: {
zj: lv * 1.5 + 4,
desc: "当你招架成功后立刻反击敌人,5秒冷却"
}
};
}
this.slots = [
{
prop: 'hjdf_sf_per',
value: (lv) => 20,
format: (val) => {
return '八方藏刀绝招释放时间减少20%';
},
},
{
prop: 'hjdf_mz_per',
value: (lv) => 10,
format: (val) => {
return '八方藏刀命中增加10%';
}
},
{
prop: 'hjdf_sh_per',
value: (lv) => 10,
format: (val) => {
return '八方藏刀伤害增加10%';
}
}
];
this.pfm = {
chan:
{
name: "八方藏刀",
distime: 10000,
enable_skill: "blade",
release_time: 5000,
weapon_type: WEAPON_TYPE.BLADE,
releasetime_per_key: 'hjdf_sf_per',
mp: 20,
is_weapon_buff: true,
use: function (me, target, lv) {
me.send_room("$N施出「八方藏刀式」,手中的$W吞吞吐吐,变化莫测,笼罩了$n周身要害!", target);
let mz = me.mz * 1.1;
mz += me.mz * me.query_prop('hjdf_mz_per') / 100;
let gj = me.gj;
gj += me.gj * me.query_prop('hjdf_sh_per') / 100;
me.call_interval(
function () {
if (!me.can_attack()) return false;
target = me.query_enemy();
me.do_attack({
target: target,
gj: gj,
mz: mz,
attack_before: "紧跟着",
no_append: true
});
if (!me.end_attack(target)) {
return false;
}
},
625,
8
);
},
query_desc: function (me, lv) {
return "快速出刀,释放成功后在5秒内出刀8次,每刀命中增加10%";
}
}
};