this.inherits(SKILL); this.type = SKILL_TYPES.BASE; this.id = "bite"; this.name = "野兽扑咬"; this.grade = 0; this.desc = "动物类技能"; this.family = FAMILIES.MONSTER; this.attack_actions = [ "$N张嘴朝$n的$l咬去", "$N抬起前爪往$n的$l一抓", "$N往$n的$l狠狠的扑了过去", "$N跳起来用前抓往$n的$l抓去", "$N猛的扑向$n的$l" ]; this.query_prop = lv => ({ gj: parseInt(lv / 5), mz: parseInt(lv / 5) }); this.set_default(this.id);