this.inherits(OBJ); this.set({ name: "朱雀之魂", desc: "传说为朱雀残魂所化,非金非石非木,隐隐有朱雀虚影,主毁灭,镇邪祟", unit: "块", value: 10000000, transable: true, is_stone: true, grade: 6 }); this.otype = 2; this.on_create = function (path, par) { var lv = 5; if (!par) { lv = 5 - parseInt(Math.log(this.random(400) + 1)); } else { lv = parseInt(par.substr(1)); } this.path = path + "#" + lv; switch (lv) { case 1: this.prop = { add_sh_per: 1, mz: 300 }; this.desc += "\n最终伤害:+1%\n命中:+300"; break; case 2: this.prop = { add_bjsh_per: 5 }; this.desc += "\n暴击伤害:+5%"; break; case 3: this.prop = { add_bjsh_per: 3, add_sh_per: 1 }; this.desc += "\n暴击伤害:+3%\n最终伤害:+1%"; break; case 4: this.prop = { bj_per: 1 }; this.desc += "\n暴击:+1%"; break; case 5: this.prop = { add_sh_per: 2 }; this.desc += "\n最终伤害:+2%"; break; default: this.prop = { mz: 300, add_bjsh_per: 3 }; this.desc += "\n暴击伤害:+3%\n命中:+300"; break; } }