this.inherits(OBJ); this.set({ name: "玄武之魂", desc: "传说为玄武残魂所化,非金非石非木,隐隐有玄武虚影,主守护,镇阴阳", unit: "块", value: 10000000, transable: true, is_stone: true, grade: 6 }); this.otype = 2; this.on_create = function (path, par) { var lv = 5; if (!par) { lv = 5 - parseInt(Math.log(this.random(400) + 1)); } else { lv = parseInt(par.substr(1)); } this.path = path + "#" + lv; switch (lv) { case 1: this.prop = { fy: 1000 }; this.desc += "\n防御:+1000"; break; case 2: this.prop = { fy: 500, hp_per: 1 }; this.desc += "\n防御:+500\n气血:+1%"; break; case 3: this.prop = { fy_per: 1, hp_per: 1 }; this.desc += "\n防御:+1%\n气血:+1%"; break; case 4: this.prop = { fy_per: 2 }; this.desc += "\n防御:+2%"; break; case 5: this.prop = { hp_per: 2 }; this.desc += "\n气血:+2%"; break; default: this.prop = { fy: 500, max_hp: 5000 }; this.desc += "\n防御:+500\n气血:+5000"; break; } }