this.inherits(OBJ);
this.unit = "颗";
this.name = "丹药";
this.value = 1920000;
this.combined = true;
this.action_msg = "吃";
this.distime = 60000;
this.allow_fight = true;
this.distype = "marry";
this.allow_die = true;
this.transable = true;
this.on_use = function (me) {
if (this.level === 2) {
if (me.hp > 0)
return me.notify_fail('这颗丹药在你死亡的时候才会起作用。');
else {
me.clear_status();
me.hp = me.max_hp;
me.mp = me.max_mp;
me.notify('{type:"die",relive:true}');
if (me.force_skill.on_relive) {
me.force_skill.on_relive(me);
}
me.moveto(me.environment, null);
return me.send_room('$N吞下一颗' + this.color_name + ',重新获得了新生。');
}
}
if (me.hp <= 0) return me.notify_fail("你现在是灵魂状态,不能那么做。");
if (this.level === 0) {
me.send_room('$N吞下一颗' + this.color_name + ",重新获得了力量。");
return me.clear_distime();
} else if (this.level === 1) {
me.add_status({
id: "syf",
name: "灵悟",
prop: {
int: 1000
},
no_clear: true,
duration: 3600000,
count: 1,
override: 1,
max_count: 10,
desc: "你的悟性提高了,持续一小时",
});
me.send_room('$N吞下一颗' + this.color_name + ",顿时心明如镜,经脉通畅,悟性大增。");
} else if (this.level === 3) {
if (me.clear_downside(true) > 0) {
return me.send_room('$N吞下一颗' + this.color_name + ",驱离了身上所有的不适。");
}
return me.notify_fail('你现在没有负面状态可以驱除。');
} else if (this.level === 4) {
me.send_room('$N吞下一颗' + this.color_name + ",龙气环绕,坚不可摧。");
me.add_status({
id: "drug",
name: "龙魂",
desc: "增加你的免伤",
no_clear: true,
duration: 6000,
prop: {
diff_sh_per2: 1080
}
});
}
}
const names = ['回天丹', '灵悟丹', '还魂丹', '驱魔丹', '龙魂丹'];
const descs = ['服用后后刷新你的所有技能冷却', '服用后一小时内增加1000悟性,可叠加', '死亡后使用可以原地复活',
"服用后驱散你的负面状态", "服用后6秒内你将免疫绝大部分伤害"];
this.on_create = function (path, par) {
var lv = 0;
if (par) {
lv = parseInt(par.substr(1));
if (!(lv > 0)) lv = 0;
}
this.grade = 6;
this.name = names[lv];
this.desc = descs[lv];
this.level = lv;
if (lv === 1) {
this.distime = 0;
}
}