this.inherits(OBJ); this.set({ unit: "粒", name: "培元丹", grade: 1, desc: "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你10点内力上限", value: 10000, add_mp: 10, }); this.transable = true; this.on_use = function (me) { me.send_room("$N吞下了一颗培元丹。"); me.limit_mp += this.add_mp; me.notify("你的内力上限增加了" + this.add_mp + "。"); } this.on_create = function (path, par) { if (!par) { this.path = path + "#0"; return; } par = par.substr(1); var lv = parseInt(par); if (!(lv > 0 && lv < 5)) return; switch (lv) { case 1: this.add_mp = 20; this.value = 10000; this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你20点内力上限"; break; case 2: this.add_mp = 50; this.value = 25000; this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你50点内力上限"; break; case 3: this.add_mp = 100; this.value = 50000; this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你100点内力上限"; break; case 4: this.add_mp = 200; this.value = 100000; this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你200点内力上限"; break; default: this.add_mp = 10; this.value = 5000; this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你10点内力上限"; break; } this.grade = lv + 1; }