this.inherits(OBJ);
this.set({
unit: "粒",
name: "培元丹",
grade: 1,
desc: "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你10点内力上限",
value: 10000,
add_mp: 10,
});
this.transable = true;
this.on_use = function (me) {
me.send_room("$N吞下了一颗培元丹。");
me.limit_mp += this.add_mp;
me.notify("你的内力上限增加了" + this.add_mp + "。");
}
this.on_create = function (path, par) {
if (!par) {
this.path = path + "#0";
return;
}
par = par.substr(1);
var lv = parseInt(par);
if (!(lv > 0 && lv < 5)) return;
switch (lv) {
case 1:
this.add_mp = 20;
this.value = 10000;
this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你20点内力上限";
break;
case 2:
this.add_mp = 50;
this.value = 25000;
this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你50点内力上限";
break;
case 3:
this.add_mp = 100;
this.value = 50000;
this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你100点内力上限";
break;
case 4:
this.add_mp = 200;
this.value = 100000;
this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你200点内力上限";
break;
default:
this.add_mp = 10;
this.value = 5000;
this.desc = "江湖中各大门派用来给弟子们拓展经脉的丹药,使用后会增加你10点内力上限";
break;
}
this.grade = lv + 1;
}