this.inherits(OBJ);
this.set({
unit: "枚",
name: "养精丹",
desc: "一枚丹药,吃了后会增加10点精力,但是吃多了会伤肝。",
ad_jl: 10,
grade: 1,
value: 10000,
max_count: 10
});
this.on_use = function (me) {
//if (this.grade==1&& me.query_temp("jing" + this.grade) >= 10) {
// me.notify("你已经吃太多养精丹了,要注意身体。");
// return false;
//}
if (this.grade < 3) return me.notify_fail('养精丹已无法使用。');
//me.add_temp("jing" + this.grade, 1, UTIL.diff_time());
me.add_temp("ad_jl", this.ad_jl);
me.notify("你增加了" + this.ad_jl + "点精力。");
return true;
}
this.on_create = function (path, par) {
if (!par) return;
par = par.substr(1);
var lv = parseInt(par);
if (!(lv > 0 && lv < 5)) return;
switch (lv) {
case 1:
this.name = "养精丹";
this.ad_jl = 20;
this.desc = "一枚丹药,吃了后会增加20点精力,但是吃多了会伤肝。";
break;
case 2:
this.name = "养精丹";
this.ad_jl = 30;
this.desc = "一枚丹药,吃了后会增加30点精力,但是吃多了会伤肝。";
break;
case 3:
this.name = "养精丹";
this.ad_jl = 50;
this.desc = "一枚丹药,吃了后会增加50点精力,但是吃多了会伤肝。";
break;
case 4:
this.name = "养精丹";
this.ad_jl = 100;
this.desc = "一枚丹药,吃了后会增加100点精力,但是吃多了会伤肝。";
break;
default:
this.name = "养精丹";
this.ad_jl = 10;
this.desc = "一枚丹药,吃了后会增加10点精力,但是吃多了会伤肝。";
break;
}
this.grade = lv + 1;
}