this.inherits(OBJ); this.set({ unit: "颗", name: "变性丹", desc: "使用后可以使男性变为女性,女性变为男性,无性变为男性,不满足条件的武功将被移除", grade: 5, value: 0 }); this.on_use = function (me) { if (!me.is_player) return me.notify_fail("你不能使用" + this.name + "。"); var gender = me.gender == 1 ? 2 : 1; var list = []; for (var key in me.skills) { var skill = SKILL.get(key); if (skill.learn_condition) { if (skill.learn_condition.gender && skill.learn_condition.gender != gender) { if (me.skills[key].ref) return me.notify_fail('请先取消' + skill.query_color_name(me) + '融合的技能。'); if (me.skills[key].addin && me.skills[key].addin.length) return me.notify_fail('请先取消' + skill.query_color_name(me) + '的技能进阶。'); list.push(skill); } } } if (me.query_temp("bianxing")) { var sum = 0; for (var i = 0; i < list.length; i++) { var needpot = list[i].query_needexp(me.skills[list[i].id].level, me); if (me.remove_skill(list[i].id)) { if (needpot) sum += needpot; me.notify('{type:"dialog",dialog:"skills",remove:"' + list[i].id + '"}'); } } me.send_room("$N一咬牙,仰头吞下一颗变性丹……\n\n"); if (sum) { me.notify("你遗忘的武功转化为" + sum + "点潜能。"); me.pot += sum; } me.add_status({ id: "faint", is_faint: true, duration: 10000, name: "昏迷", downside: true, finish_msg: "慢慢的$N又恢复了知觉...\n", start_msg: "$N顿时全身经脉逆行,疼痛难忍,惨叫一声昏了过去……\n" }); me.gender = gender; } else { var str = ["你吞下这颗丹药后将变成:"]; str.push(["男性", "女性"][gender - 1]); str.push(""); if (list.length) { str.push("\n以下武功将会被遗忘:"); for (var i = 0; i < list.length; i++) { str.push("\n"); str.push(list[i].color_name); } str.push(""); } me.notify(str.join("")); me.set_temp("bianxing", 1, 10000); me.send_commands("use " + this.id, "确定要吃"); return false; } }