this.inherits(NPC); this.set({ name: "流氓", desc: "流氓巷里的大流氓。", title: "", gender: 1, age: 18, per: 20, mp: 300, max_mp: 300, hp: 300, max_hp: 300, score: 10 }); this.set_objects( ["eq/lv1/lm_cloth", 1, 1] ); this.skill_map( ["unarmed", 50], ["dodge", 50], ["sword", 50], ["parry", 50]); this.set_drop({ obj: "money/coin", min: 20, max: 240 }, { obj: ["eq/lv0/cloth", "eq/lv0/jian", "eq/lv0/mugun"], odds: 3000 }); this.on_kill = function (me) { me.each_item(item => { if (item != this && item.path == this.path) { this.send_room("$N喊道:兄弟们有人搞事,并肩子上!"); item.do_kill(me); } }, me.environment); }