this.inherits(NPC);
this.set({
name: "守卫",
desc: "襄阳城的守卫者,常年驻守襄阳,勇猛异常",
title: "守卫",
gender: 1,
age: 25,
per: 27,
max_mp: 100000,
max_hp: 100000,
level: 3,
no_refresh: true,
no_fight: true,
pfm_rate: 1,
prop: {
gj: 2000,
fy: 2000,
mz: 2000,
zj: 300,
ds: 1000
}
});
this.on_kill = function (me) {
return false;
}
this.skill_map(
["dodge", 300],
["parry", 300],
["force", 300],
["unarmed", 300],
["club", 300],
["zhongpingqiang", 300, ["club", "parry"]],
["huntianqigong", 300, "force"],
["taizuchangquan", 300, "unarmed"],
["feiyanzoubi", 300, "dodge"]);
this.on_die = function (me) {
if (me.is_player) {
me.add_temp('jg', -30);
me.notify('你击杀了襄阳守军,军功减少30。');
}
}