this.inherits(NPC); this.set({ name: "守卫", desc: "襄阳城的守卫者,常年驻守襄阳,勇猛异常", title: "守卫", gender: 1, age: 25, per: 27, max_mp: 100000, max_hp: 100000, level: 3, no_refresh: true, no_fight: true, pfm_rate: 1, prop: { gj: 2000, fy: 2000, mz: 2000, zj: 300, ds: 1000 } }); this.on_kill = function (me) { return false; } this.skill_map( ["dodge", 300], ["parry", 300], ["force", 300], ["unarmed", 300], ["club", 300], ["zhongpingqiang", 300, ["club", "parry"]], ["huntianqigong", 300, "force"], ["taizuchangquan", 300, "unarmed"], ["feiyanzoubi", 300, "dodge"]); this.on_die = function (me) { if (me.is_player) { me.add_temp('jg', -30); me.notify('你击杀了襄阳守军,军功减少30。'); } }