this.inherits(NPC); this.set({ name: "守卫", desc: "襄阳城的守卫者,常年驻守襄阳,勇猛异常", title: "都头", gender: 1, age: 45, per: 27, max_mp: 500000, max_hp: 500000, level: 3, no_refresh: true, no_fight: true, pfm_rate: 1, prop: { gj: 9000, fy: 9000, mz: 9000, zj: 3500, ds: 6000 } }); this.on_kill = function (me) { return false; } this.skill_map( ["dodge", 900], ["parry", 900], ["force", 900], ["unarmed", 900], ["club", 900], ["zhongpingqiang", 900, ["club", "parry"]], ["huntianqigong", 900, "force"], ["xianglongzhang", 900, "unarmed"], ["feiyanzoubi", 900, "dodge"]); this.on_die = function (me) { if (me.is_player) { me.add_temp('jg', -100); me.notify('你击杀了襄阳守军,军功减少100。'); } }