this.inherits(NPC);
this.set({
name: "守卫",
desc: "襄阳城的守卫者,常年驻守襄阳,勇猛异常",
title: "都头",
gender: 1,
age: 45,
per: 27,
max_mp: 500000,
max_hp: 500000,
level: 3,
no_refresh: true,
no_fight: true,
pfm_rate: 1,
prop: {
gj: 9000,
fy: 9000,
mz: 9000,
zj: 3500,
ds: 6000
}
});
this.on_kill = function (me) {
return false;
}
this.skill_map(
["dodge", 900],
["parry", 900],
["force", 900],
["unarmed", 900],
["club", 900],
["zhongpingqiang", 900, ["club", "parry"]],
["huntianqigong", 900, "force"],
["xianglongzhang", 900, "unarmed"],
["feiyanzoubi", 900, "dodge"]);
this.on_die = function (me) {
if (me.is_player) {
me.add_temp('jg', -100);
me.notify('你击杀了襄阳守军,军功减少100。');
}
}