this.inherits(NPC); this.set({ name: "守卫", desc: "襄阳城的守卫者,常年驻守襄阳,勇猛异常", title: "副指挥使", gender: 1, age: 55, per: 33, max_mp: 1000000, max_hp: 1000000, level: 3, no_refresh: true, no_fight: true, pfm_rate: 1, prop: { gj: 12000, fy: 12000, mz: 12000, zj: 8700, ds: 12000, diff_sh: 6000 } }); this.on_kill = function (me) { return false; } this.skill_map( ["dodge", 1200], ["parry", 1200], ["force", 1200], ["unarmed", 1200], ["club", 1200], ["zhongpingqiang", 1200, ["club", "parry"]], ["huntianqigong", 1200, "force"], ["xianglongzhang", 1200, "unarmed"], ["feiyanzoubi", 1200, "dodge"]); this.on_die = function (me) { if (me.is_player) { me.add_temp('jg', -200); me.notify('你击杀了襄阳守军,军功减少200。'); } }