this.inherits(NPC);
this.set({
name: "守卫",
desc: "襄阳城的守卫者,常年驻守襄阳,勇猛异常",
title: "指挥使",
gender: 1,
age: 65,
per: 27,
max_mp: 2000000,
max_hp: 2000000,
level: 3,
no_refresh: true,
no_fight: true,
pfm_rate: 1,
prop: {
gj: 15000,
fy: 15000,
mz: 15000,
zj: 10700,
ds: 15000,
diff_sh: 10000
}
});
this.on_kill = function (me) {
return false;
}
this.skill_map(
["dodge", 1500],
["parry", 1500],
["force", 1500],
["unarmed", 1500],
["club", 1500],
["zhongpingqiang", 1500, ["club", "parry"]],
["xianglongzhang", 1500, "unarmed"],
["huntianqigong", 1500, "force"],
["feiyanzoubi", 1500, "dodge"]);
this.on_die = function (me) {
if (me.is_player) {
me.add_temp('jg', -300);
me.notify('你击杀了襄阳守军,军功减少300。');
}
}