this.inherits(ROOM); this.name = "药铺" this.desc = "这是一家药铺,一股浓浓的药味让你几欲窒息,那是从药柜上的几百个小抽屉里散发出来的。神医平一指坐在茶几旁,独自喝着茶,看也不看你一眼。一名小伙计站在柜台后招呼着顾客。柜台上贴着一张发黄的广告(guanggao)。"; this.exits = { "south": "yz/dongdajie2", "north": "yz/neishi" }; this.set_item("guanggao", "告示", "本店招收学徒", [[ "work", "开始工作", start_work ]]); this.set_npc("yz/ping"); this.no_fight = true; this.add_action("work", "开始工作", start_work); function start_work(me) { if (me.level > 1) return me.notify("平一指:小店本小利薄,哪里敢劳烦大侠!"); me.send_room("$N开始在在药店当学徒......", me); me.set_state({ id: "work", type: "work", title: "工作中", player: me, rate: 2, on_enter: do_work, no_move: "你还在打工,乱走就没工钱拿了!", desc: '["只见你随手一扔,药居然刚好扔进药箱,好运气呀。","你看着手上的药材,想了半天终于还是没有找到该放的地方。","你分的好仔细呀,还要检查一次!"]', }); return true; } function do_work(me) { var exp = WORLD.DATA.get_exp(me); me.add_exp(exp, exp, 100 + me.random(20)); }