this.inherits(ROOM); this.name = "客店后院"; this.desc = "这里客店后院。一阵阵打斗之声从东面的厢房中传来,其中夹杂着一个女子的声音。房门的板壁不住的震动,似乎客房四周的板壁都要被刀风掌力震坍一般。西首也是厢房,不时有人探头出来观望。北面是客店大门。"; this.exits = { "east": "bj/tdh/kedian3", "south": "bj/tdh/andao", "west": "bj/tdh/hutong"}; this.on_enter = function (me) { me.notify("你走出天地会暗道,发现来到一处客店的后院。"); } this.on_leave = function (me,dir) { if (dir === "east") { var lv = me.query_skill("dodge", 0); if (lv < 200) { return me.notify_fail("你一步踏进客房,突觉一股力道奇大的劲风激扑出来,将你一撞,你登时立足不稳,腾腾腾到退三步,一跤坐倒。"); } } if (dir === 'west') { this.actions['lkfb'].action(me); return false; } } this.add_action('lkfb', null, function (me, par) { if (par) { WORLD.COMMANDS['cr'].enter(me, 'over'); me.moveto(ROOM.Get('bj/hg/xiaolu')); me.send('你从客栈后院出来,来到一个胡同里面。'); } else { me.send('你即将离开这个副本进入公共区域,是否确认?'); me.send_commands('lkfb ok', '确认进入'); } });