this.inherits(FAMILY); this.id = "XIAOYAO"; this.name = "逍遥派"; this.top_name = "逍遥派首席弟子"; this.top_family = "逍遥宗"; this.can_battle = true; this.def_npcs = [["pub/mpguanli#XIAOYAO", "xiaoyao/linjian"], ["pub/dadizi#XIAOYAO", "xiaoyao/linjian3"], ["xiaoyao/xuemuhua", "xiaoyao/muwu2"], ["xiaoyao/suxinghe", "xiaoyao/qingcaop"], ["xiaoyao/xiaoyaozi", "xiaoyao/shishi2"]]; this.call = function (player, isbad) { var age = player.query_age(); if (player.gender == 2) { if (age < 18) return isbad ? "小贱人" : "小姑娘"; else if (age < 50) return isbad ? "贱人" : "姑娘"; else return isbad ? "死老太婆" : "婆婆"; } else { if (age < 20) return isbad ? "小王八蛋" : "小兄弟"; else if (age < 50) return isbad ? "臭贼" : "壮士"; else return isbad ? "老匹夫" : "老爷子"; } } this.call_me = function (player, isbad) { var age = player.query_age(); if (player.gender == 2) { if (age < 30) return isbad ? "本姑娘" : "小女子"; else return isbad ? "老娘" : "妾身"; } else { if (age < 50) return isbad ? "大爷我" : "在下"; else return isbad ? "老子" : "老头子"; } } this.boss_guard = ["xiaoyao/shishi2", "xiaoyao/shishi", "xiaoyao/linjian3"]; this.guard_rooms = ['xiaoyao/muwu1', 'xiaoyao/muwu2', 'xiaoyao/muwu3', "xiaoyao/liangong"]; this.set_titles("逍遥派长老", "逍遥派第一代弟子", "逍遥派第二代弟子", "逍遥派第三代弟子", "逍遥派第四代弟子"); this.npc_skills = [ ["dodge", 800], ["parry", 800], ["force", 800], ["unarmed", 800], ["blade", 800], ["sword", 800], ["literate", 800], ["xiaoyaoxinfa", 800], ["beimingshengong", 800, "force"], ["lingboweibu", 800, "dodge"], ["ruyidao", 800, "blade"], ["zhemeishou", 800, "parry"], ["liuyangzhang", 800, "unarmed"]]; this.boss_skills = [ ["dodge", 800], ["parry", 800], ["force", 800], ["unarmed", 800], ["blade", 800], ["sword", 800], ["xiaowuxiang2", 800, "force"], ["lingboweibu2", 800, "dodge"], ["ruyidao", 800, "blade"], ["zhemeishou", 800, "parry"], ["liuyangzhang2", 800, "unarmed"]]; this.boss_skills2 = [ ["dodge", 5000], ["parry", 5000], ["force", 5000], ["unarmed", 5000], ["beimingshengong3", 5000, "force"], ["lingboweibu2", 5000, "dodge"], ["zhemeishou", 5000, "parry"], ["liuyangzhang3", 5000, "unarmed"]]; this.boss_path = "xiaoyao/xiaoyaozi"; this.on_kill = function (npc, me) { if (this.boss) { this.boss.do_command("chat", me.family.name + "门下弟子" + me.name + "击杀我派弟子" + npc.name + ",逍遥派众弟子听令,对" + me.family.name + "弟子格杀勿论!"); } } this.on_battle = function (fam) { if (this.boss) { this.boss.do_command("chat", "..."); } }