this.inherits(FAMILY); this.id = "HUASHAN"; this.name = "华山派"; this.top_name = "华山派首席弟子"; this.top_family = "剑门"; this.can_battle = true; this.def_npcs = [["huashan/yuebuqun", "huashan/keting"], ["pub/dadizi#HUASHAN", "huashan/lianwu"], ["pub/mpguanli#HUASHAN", "huashan/lianwu"], ["huashan/fengqingyang", "huashan/luoyan"], ["huashan/fengbuping", "huashan/xiaowu"], ["huashan/gaogenming", "huashan/zhenyue"]]; this.call = function (player, isbad) { var age = player.query_age(); if (player.gender == 2) { if (age < 18) return isbad ? "小贱人" : "小姑娘"; else if (age < 50) return isbad ? "贱人" : "姑娘"; else return isbad ? "死老太婆" : "婆婆"; } else { if (age < 20) return isbad ? "小王八蛋" : "小兄弟"; else if (age < 50) return isbad ? "臭贼" : "壮士"; else return isbad ? "老匹夫" : "老爷子"; } } this.call_me = function (player, isbad) { var age = player.query_age(); if (player.gender == 2) { if (age < 30) return isbad ? "本姑娘" : "小女子"; else return isbad ? "老娘" : "妾身"; } else { if (age < 50) return isbad ? "大爷我" : "在下"; else return isbad ? "老子" : "老头子"; } } this.set_titles("华山派长老", "华山派第十三代弟子", "华山派第十四代弟子", "华山派第十五代弟子", "华山派第十六代弟子"); this.boss_path = "huashan/yuebuqun"; this.on_kill = function (npc, me) { if (this.boss) { this.boss.do_command("chat", me.family.name + "欺人太甚,门下弟子" + me.name + "击杀我派弟子" + npc.name + ",华山派众弟子听令,对" + me.family.name + "格杀勿论!"); } } this.on_battle = function (fam) { if (this.boss) { this.boss.do_command("chat", fam.boss.call() + "别冲动,这其中是不是有什么误会?"); } } this.boss_guard = ["huashan/keting", "huashan/lianwu", "huashan/yunv"]; this.guard_rooms = ['huashan/xiaowu', 'huashan/pingdi', 'huashan/siguoya', 'huashan/luoyan']; this.npc_skills = [ ["dodge", 800], ["parry", 800], ["force", 800], ["unarmed", 800], ["sword", 800], ["literate", 800], ["dugujiujian", 800, ["sword", "parry"]], ["zixiashengong", 800, "force"], ["feiyanhuixiang", 800, "dodge"], ["huashanquanfa", 800, "unarmed"]]; this.boss_skills = [ ["dodge", 800], ["parry", 800], ["force", 800], ["unarmed", 800], ["sword", 800], ["literate", 800], ["dugujiujian2", 800, ["sword", "parry"]], ["zixiashengong2", 800, "force"], ["feiyanhuixiang", 800, "dodge"], ["poyuquan2", 800, "unarmed"]]; this.boss_skills2 = [ ["dodge", 5000], ["parry", 5000], ["force", 5000], ["unarmed", 5000], ["sword", 5000], ["literate", 5000], ["dugujiujian3", 5000, ["sword", "parry"]], ["zixiashengong2", 5000, "force"], ["kuangfengkuaijian2", 5000, "dodge"], ["poyuquan2", 5000, "unarmed"]]; this.eqs = [ ];