this.inherits(FAMILY); this.id = "GAIBANG"; this.name = "丐帮"; this.top_name = "丐帮首席弟子"; this.boss_path = "gaibang/hongqigong"; this.top_family = "墨门"; this.can_battle = true; this.def_npcs = [["pub/mpguanli#GAIBANG", "gaibang/andao2"], ["gaibang/lu", "gaibang/andao4"], ["pub/dadizi#GAIBANG", "gaibang/mishi"], ["gaibang/jian", "gaibang/pomiao"], ["gaibang/zuo", "gaibang/shudongxia"], ["gaibang/hongqigong", "gaibang/xiaowu"]]; this.call = function (player, isbad) { var age = player.query_age(); if (player.gender == 2) { if (age < 18) return isbad ? "小贱人" : "小姑娘"; else if (age < 50) return isbad ? "贱人" : "姑娘"; else return isbad ? "死老太婆" : "婆婆"; } else { if (age < 20) return isbad ? "小王八蛋" : "小兄弟"; else if (age < 50) return isbad ? "臭贼" : "壮士"; else return isbad ? "老匹夫" : "老爷子"; } } this.call_me = function (player, isbad) { var age = player.query_age(); if (player.gender == 2) { if (age < 30) return isbad ? "本姑娘" : "小女子"; else return isbad ? "老娘" : "妾身"; } else { if (age < 50) return isbad ? "大爷我" : "在下"; else return isbad ? "老子" : "老头子"; } } this.set_titles("丐帮帮主", "丐帮副帮主", "丐帮九袋长老", "丐帮八袋弟子", "丐帮七袋弟子", "丐帮六袋弟子"); this.on_kill = function (npc, me) { if (this.boss) { this.boss.do_command("chat", me.family.name + "门下弟子" + me.name + "击杀我派弟子" + npc.name + ",丐帮众弟子听令,对" + me.family.name + "弟子格杀勿论!"); } } this.boss_guard = ["gaibang/xiaowu", "gaibang/andao4", "gaibang/andao3"]; this.guard_rooms = ['gaibang/pomiao', 'gaibang/mishi', 'gaibang/andao2']; this.on_battle = function (fam) { if (this.boss) { this.boss.do_command("chat", "哈哈," + fam.boss.call() + "且慢!"); } } this.eqs = [ ]; this.npc_skills = [ ["dodge", 800], ["parry", 800], ["force", 800], ["unarmed", 800], ["club", 800], ["huntianqigong", 800, "force"], ["xiaoyaoyou", 800, "dodge"], ["dagoubang", 800, "club"], ["xianglongzhang", 800, ["unarmed", "parry"]]]; this.boss_skills = [ ["dodge", 800], ["parry", 800], ["force", 800], ["unarmed", 800], ["club", 800], ["huntianqigong2", 800, "force"], ["xiaoyaoyou", 800, "dodge"], ["dagoubang2", 800, "club"], ["xianglongzhang2", 800, ["unarmed", "parry"]]]; this.boss_skills2 = [ ["dodge", 5000], ["parry", 5000], ["force", 5000], ["unarmed", 5000], ["club", 5000], ["huntianqigong2", 5000, "force"], ["xiaoyaoyou", 5000, "dodge"], ["dagoubang2", 5000, "club"], ["xianglongzhang3", 5000, ["unarmed", "parry"]]];