this.inherits(COMMAND);
this.command = "shutdown";
this.allow_busy = true;
this.allow_state = true;
this.allow_die = true;
this.allow_level = 6;
this.handler = 0;
this.enter = function (me, arg) {
if (arg == "stop") {
if (this.handler) {
clearInterval(this.handler);
WORLD.sendAll("服务器停止维护,谢谢大家支持。");
}
return;
}
WORLD.sendAll("服务器将要关闭维护,各位玩家请处理好自己的游戏状态。");
this.handler = this.call_interval(function (count) {
WORLD.sendAll("还有" + (100 - count * 10) + "秒后服务器将关闭维护,请处理好自己的游戏状态。");
}, 10000, 10, function () {
WORLD.sendAll("服务器关闭。");
WORLD.close();
// WORLD.LISTENER.tcpServer._events.connection = null;
});
}