this.inherits(COMMAND); this.command = "follow"; this.enter = function (me, objid) { if (me.is_player && !me.query_temp("admin")) return false; if (!objid) { return me.notify("你要跟随谁?"); } if (objid == "none") { me.do_follow(null); } else { var obj = me.find_obj(objid, me.environment); if (!obj || !obj.is_living) { return me.notify("你要跟随谁?"); } me.do_follow(obj); } }