this.inherits(COMMAND); this.command = "diaoyu"; this.enter = function (me) { if (!me.environment || !me.environment.can_diaoyu) return false; var wea = me.query_weapon(); if (!wea || !wea.path.startsWith("sp/tool/diao")) return me.notify("你没有装备钓竿不可以钓鱼。"); var er = query_er(me); if (!er) return me.notify("你身上没有鱼饵,可以去扬州城的杂货店购买钓竿和鱼饵。"); me.send_room("$N坐在岸边,把手中的$W甩到水里。"); me.set_state({ id: "diao", type: "work", title: "钓鱼", player: me, rate: 2, yuer: er, on_enter: do_diaoyu, stime: Date.now(), on_check: on_check, no_move: "你还在钓鱼,专心点比较好!", desc: '["你眼睛一眨也不眨地盯着浮漂,专心致志。","浮漂一上一下的在动,看样子有东西要上钩了!"]', }); } function on_check(me) { var exp = WORLD.DATA.exps[me.level] + WORLD.DATA.query_temp("diaoyu_exp", 0); var pot = exp + me.query_prop('lsj_qn'); let er = this.yuer; let grade = me.query_prop('diaoyu1') + (er.grade) * 5; let str = ""; if (grade > 30) { str = "有概率钓到橙色及以下鱼类"; } else if (grade > 10) { str = "有概率钓到紫色及以下鱼类"; } else if (grade > 1) { str = "有概率钓到黄色及以下鱼类"; } else { str = "有概率钓到蓝色及以下鱼类"; } me.send(`你正在钓鱼,当前效率${grade},每10秒获得${exp}经验,${pot}潜能,${str}。`); } function do_diaoyu(me) { let er = this.yuer; var obj = me.add_obj('res/yu#' + me.random(18)); if (obj) me.send_room("$N钓到一条" + obj.color_name + "。"); if (er.count > 1) me.remove_obj(er, 1); else { me.remove_obj(er); er = query_er(me); this.yuer = er; } var exp = WORLD.DATA.get_exp(me) + WORLD.DATA.query_temp("diaoyu_exp", 0); var pot = exp + me.query_prop('lsj_qn'); me.add_exp(exp, pot, 0); } function query_er(me) { for (var i = 0; i < me.items.length; i++) { if (me.items[i].path.startsWith("sp/tool/er#")) { return me.items[i]; } } }