init: add workspace files
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65
world/skill/wudang/wudangchangquan.js
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65
world/skill/wudang/wudangchangquan.js
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this.inherits(SKILL);
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this.name = "武当长拳";
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this.id = "wudangchangquan";
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this.grade = 1;
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this.family = FAMILIES.WUDANG;
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this.attack_actions = [
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"$N力灌右臂,一招「七星手」,一拳直出打向$n的$l",
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"$N身行前探,闪身跨奔$n身侧,一招「推手」,向$n的$l推去",
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"$N双臂微曲,身行晃动,一招「一条鞭」守中带攻打向$n的$l",
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"$N马步扎稳,左手虚晃,右手握拳一式「直击」迅猛打向$n的胸口",
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"$N施出「雁回头」,纵身跃向空中,双手同时击向$n的$l",
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"$N双臂回环,身行微微后仰,一招「井栏」,缠向$n的双手"
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];
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this.desc = "武当派入门拳脚功夫";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["unarmed"];
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: lv + 7
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}
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};
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}
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this.learn_condition = {
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max_mp: 500,
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skill: {
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unarmed: 50
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}
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};
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this.pfm = {
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bao:
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{
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name: "虎抱头",
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distime: 16000,
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enable_skill: "unarmed",
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weapon_type: WEAPON_TYPE.UNARMED,
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mp: 10,
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release_time: 0,
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use: function (me, target, lv) {
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var sh = me.do_attack({
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target: target,
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attack_msg: "<hic>$N身行前探,双手抱环向$n推去</hic>",
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damage_msg:"<hir>$n一时大意,被$P内劲牵引,不由得一个趔趄。</hir>"
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});
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if (sh) {
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target.add_status({
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id: "busy",
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is_busy: true,
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name: "忙乱",
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desc: "你处于忙乱状态,无法攻击,招架",
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duration: 3000 + lv * 4,
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downside:true
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},me);
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}
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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var lv = 3000 + lv * 4;
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return "命中敌人后,使敌人忙乱"+(lv/1000)+"秒,无法攻击,招架";
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}
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}
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};
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