init: add workspace files

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2026-05-26 16:41:20 +08:00
commit f4f2393f72
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this.inherits(SKILL);
this.name = "太极拳";
this.id = "taijiquan";
this.family = FAMILIES.WUDANG;
this.grade = 3;
this.attack_actions = ["$N使一招「<YEL>揽雀尾</YEL>」,双手划了个半圈,按向$n的$l",
"$N使一招「<RED>单鞭</RED>」,右手收置肋下,左手向外挥出,劈向$n的$l",
"$N左手回收右手由钩变掌由右向左使一招「<HIB>提手上式</HIB>」,向$n的$l打去",
"$N双手划弧右手向上左手向下使一招「<WHT>白鹤亮翅</WHT>」,分击$n的面门和$l",
"$N左手由胸前向下身体微转划了一个大圈使一招「<HIR>搂膝拗步</HIR>」,击向$n的$l",
"$N左手由下上挑右手内合使一招「<HIG>手挥琵琶</HIG>」,向$n的$l打去",
"$N左手变掌横于胸前右拳由肘下穿出一招「<HIY>肘底看锤</HIY>」,锤向$n的$l",
"$N左脚前踏半步右手使一招「<HIB>海底针</HIB>」,指由下向$n的$l戳去",
"$N一招「<HIM>闪通臂</HIM>」,左脚一个弓箭步,右手上举向外撇出,向$n的$l挥去",
"$N两手由相对转而向左上右下分别挥出右手使一招「<HIC>斜飞式</HIC>」,挥向$n的$l",
"$N左手虚按右手使一招「<HIW>白蛇吐信</HIW>」,向$n的$l插去",
"$N双手握拳向前向后划弧一招「<BLK>双峰贯耳</BLK>」打向$n的$l",
"$N左手虚划右手一记「<RED>勾裆锤</RED>」击向$n的裆部",
"$N施出「<GRN>伏虎式</GRN>」,右手击向$n的$l左手攻向$n的裆部",
"$N由臂带手在面前缓缓划过使一招「<YEL>云手</YEL>」,挥向$n的$l",
"$N左腿收起右手使一招「<BLU>金鸡独立</BLU>」,向$n的$l击去",
"$N右手由钩变掌双手掌心向上右掌向前推出一招「<MAG>高探马</MAG>」",
"$N右手使一式招「<CYN>玉女穿梭</CYN>」,扑身向$n的$l插去",
"$N右手经腹前经左肋向前撇出使一招「<WHT>反身撇锤</WHT>」,向$n的$l锤去",
"$N左手虚按右腿使一招「<HIR>转身蹬腿</HIR>」,向$n的$l踢去",
"$N左手向上划弧拦出右手使一招「<HIG>搬拦锤</HIG>」,向$n的$l锤去",
"$N使一招「<HIY>栽锤</HIY>」,左手搂左膝,右手向下锤向$n的$l",
"$N双手先抱成球状忽地分开右手上左手下一招「<HIB>野马分鬃</HIB>」,向$n的$l和面门打去",
"$N左手由胸前向下右臂微曲使一招「<HIM>抱虎归山</HIM>」,向$n的$l推去",
"$N双手经下腹划弧交于胸前成十字状一式「<HIC>十字手</HIC>」,向$n的$l打去",
"$N左脚踏一个虚步双手交叉成十字拳一招「<HIW>进步七星</HIW>」,向$n的$l锤去",
"$N身体向后腾出左手略直右臂微曲使一招「<BLK>倒撵猴</BLK>」,向$n的$l和面门打去",
"$N双手伸开以腰为轴整个上身划出一个大圆弧\n一招「<RED>转身摆莲</RED>」,将$n浑身上下都笼罩在重重掌影之中",
"$N双手握拳右手缓缓收至耳际左手缓缓向前推出\n拳意如箭一招「<GRN>弯弓射虎</GRN>」,直奔$n心窝而去",
"$N双手在胸前翻掌由腹部向前向上推出一招「<YEL>如封似闭</YEL>」,一股劲风直逼$n"
];
this.parry_actions = [
"$p眼见$P$w攻到当即使出一招「揽雀尾」右脚实左脚虚运起“挤”字诀粘连粘随右掌已搭住$P左腕横劲发出。$N身不由主的向前一冲跨出两步方始站定。",
"不料$p双手一圈如抱太极一股雄浑无比的力道组成了一个旋涡只带得$P在原地急转七八下。",
"$p「双风贯耳」连消带打双手成圆形击出随即左圈右圈一个圆圈跟着一个圆圈大圈、小圈、平圈、立圈、正圈、斜圈一个个太极圆圈发出登时便套得$P跌跌撞撞身不由主的立足不稳。",
"$p使出一招「云手」左手高右手低一个圆圈已将$P$w套住。",
"$p觉气息微窒当下一招「斜飞势」将$P$w引偏。",
"$p吸一口气体内真气流转右掌挥出一拒一迎将$P的力道尽行碰了回去。",
"$p双掌一翻使出一招「云手」双掌柔到了极处空明若虚将$P$w的急劲尽数化去。",
"$p当即双掌一扬迎着$w接去待得手掌与$P$w将触未触之际施出「揽雀尾式」将$w轻轻拢住脚下“金鸡独立式”左足关地右足悬空全身急转宛似一枚陀螺。",
"就在这电光石火的一瞬之间,$p身子一弓正是「白鹤亮翅」的前半招$P的劲力登时落空。",
];
this.can_enables = ["unarmed", "parry"];
this.query_enable_prop = function (lv) {
return {
unarmed: {
gj: parseInt(lv * 1.3 + 5),
mz: parseInt(lv * 1.3 + 5),
str: parseInt(lv / 8)
}, parry: {
zj: parseInt(lv * 1.6 + 20),
fy: lv * 2 + 10,
max_hp: lv * 10,
desc: "当你成功招架后立刻反击敌人8秒冷却"
}
};
}
this.learn_condition = {
max_mp: 1000,
skill: {
unarmed: 300,
taijishengong: 100
}
};
this.on_parry_over = function (me, target, par) {
if (par.is_parry) {
if (!me.query_temp("sk_taijiquan")) {
me.do_attack({
target: target,
attack_msg: "<hiy>$N化守为攻双手一推一放顺着$n的攻击把劲气引向$p</hiy>",
no_append: true,
no_append_target: true,
no_weapon: true
});
me.end_attack(target);
me.set_temp("sk_taijiquan", 1, 8000);
}
}
}
this.pfm = {
zhen:
{
name: "震字决",
distime: 15000,
weapon_type: WEAPON_TYPE.UNARMED,
enable_skill: "unarmed",
mp: 20,
use: function (me, target, lv) {
lv = 10 + parseInt(lv / 100);
if (lv > 20) lv = 20;
me.do_attack({
attack_msg: "<hiy>$N默运神功使出太极拳「震」字诀企图以内力震伤$n。</hiy>",
target: target,
gj: me.gj,
damage_msg: "<red>结果$n被$N以内力一震胸口有如受到一记重锤连退了五六步</red>",
mz: me.mz,
no_weapon: true,
power_gj: me.max_mp * lv / 100
})
me.end_attack(target);
},
query_desc: function (me, lv) {
lv = 10 + parseInt(lv / 100);
if (lv > 20) lv = 20;
var gj = parseInt(me.max_mp * lv / 100);
return "以内力震伤敌人,造成你攻击力附加你最大内力" + lv + "%(" + gj + ")的伤害。";
}
}
};