init: add workspace files
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60
world/skill/unarmed/fuhuquan.js
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60
world/skill/unarmed/fuhuquan.js
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this.inherits(SKILL);
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this.name = "伏虎拳";
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this.id = "fuhuquan";
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this.grade = 1;
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this.is_public=true;
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this.family = FAMILIES.SHAOLIN;
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this.attack_actions = [
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"$N并举双拳,使出一招「灌顶」,当头砸向$n的$l",
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"$N使出一招「解苦」,身形一低,左手护顶,右手一拳击向$n的裆部",
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"$N使出一招「颦眉」,左拳虚击$n的前胸,一错身,右拳横扫$n的太阳穴 ",
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"$N神形怪异,使一招「嗔恚」,双拳上下击向$n的$l",
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"$N使出一招「静寂」,双拳交错,缓缓击出,劲气直指$n的$l ",
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"$N微微一笑,使出一式「妙音」,双拳前后击出,直取$n的左胸 ",
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"$N使出一招「明心」,全身疾转,双拳横扫$n的$l",
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"$N飞身一跃,使出一招「制胜」,一拳猛击$n咽喉"
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];
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this.desc = "少林七十二绝技之一,拳法威猛,非臂力高强不可练习";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["unarmed"];
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this.learn_condition = {
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max_mp: 500,
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skill: {
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unarmed: 50
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: lv * 1 + 10,
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max_hp: lv + 100
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}
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};
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}
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this.pfm = {
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zhen:
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{
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name: "罗汉伏虎",
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distime: 10000,
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enable_skill: "unarmed",
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mp: 20,
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use: function (me, target, lv) {
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var t = parseInt(me.str * 5 + lv / 30);
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me.do_attack({
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target: target,
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gj: me.gj * t / 100,
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attack_msg: "<hiw>$N步成弓形,大喝一声施出绝招「<hig>伏虎式</hig>」,一拳猛地击向$n。</hiw>",
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mz: me.mz,
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no_weapon: true
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});
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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var t = parseInt(me.str * 5 + lv / 20);
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return "使出全身力气迅猛一击造成"+t+"%攻击力的伤害,先天臂力越高,造成的伤害越大,";
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}
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}
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};
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