init: add workspace files
This commit is contained in:
110
world/skill/shashou/shashengjue.js
Normal file
110
world/skill/shashou/shashengjue.js
Normal file
@@ -0,0 +1,110 @@
|
||||
this.inherits(SKILL);
|
||||
this.name = "杀生决";
|
||||
this.id = "shashengjue";
|
||||
this.grade = 3;
|
||||
this.force_rad = 0.55;
|
||||
this.family = FAMILIES.SHASHOU;
|
||||
this.desc = "杀手楼的高级内功";
|
||||
//"(\w+)"(.+?)"NOR"
|
||||
//<$1>$2</$1>
|
||||
this.can_enables = ["force"];
|
||||
this.learn_condition = {
|
||||
skill: {
|
||||
force: 300
|
||||
}
|
||||
};
|
||||
this.query_enable_prop = function (lv) {
|
||||
return {
|
||||
force: {
|
||||
gj: lv * 1.5 + 2,
|
||||
bj_per: parseInt(lv / 300) + 1,
|
||||
limit_mp: lv * 105,
|
||||
desc: "唯一:将你内力的55%转化为气血"
|
||||
}
|
||||
};
|
||||
}
|
||||
this.pfm = {
|
||||
|
||||
|
||||
power:
|
||||
{
|
||||
name: "斩杀",
|
||||
distime: 30000,
|
||||
enable_skill: "force",
|
||||
mp: 20,
|
||||
release_time: 0,
|
||||
use: function (me, target, lv) {
|
||||
|
||||
var time = 10000 + lv * 5;
|
||||
if (time > 20000) time = 20000;
|
||||
var gj = 10 + parseInt(lv / 100);
|
||||
me.send_room("<hir>$N默运杀生决,全身黑气笼罩,仅剩双眼一片血红,有如杀神降世!\n</hir>", target);
|
||||
me.add_status({
|
||||
id: "force",
|
||||
name: "杀神",
|
||||
desc: "你的攻击增加",
|
||||
duration: time,
|
||||
prop: {
|
||||
gj_per: gj
|
||||
}
|
||||
});
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
var gj = 10 + parseInt(lv / 100);
|
||||
|
||||
var time = 10000 + lv * 5;
|
||||
if (time > 20000) time = 20000;
|
||||
return "全力战斗," + (time / 1000) + "秒内增加自己" + gj + "%攻击力";
|
||||
}
|
||||
}, tuoli: {
|
||||
name: "隐杀",
|
||||
distime: 45000,
|
||||
enable_skill: "force",
|
||||
mp: 0,
|
||||
release_time: 0,
|
||||
no_auto: true,
|
||||
allow_busy: true,
|
||||
use: function (me, target, lv) {
|
||||
|
||||
|
||||
if (me.is_rash) return me.notify('你现在无法使用轻功身法。');
|
||||
if (!me.environment.exits)
|
||||
return me.notify('这里无法逃脱。');
|
||||
var list = Object.keys(me.environment.exits);
|
||||
// for (var dir in me.environment.exits) {
|
||||
// list.push(dir);
|
||||
// }
|
||||
if (!list.length) return me.notify('这里无法逃脱。');
|
||||
let func = YS_ROOMS[me.environment.path];
|
||||
|
||||
if (func && func(me, list) === false) return;
|
||||
|
||||
me.send_room("\n<blk>$N的身形一闪,渐渐模糊不见了。<blk>\n");
|
||||
me.end_fight();
|
||||
me.do_command("go", list.random());
|
||||
// if (!me.is_in("yz/leitai/leitai") && !me.is_in("yz/leitai/biwu")) {
|
||||
// me.end_fight();
|
||||
// }
|
||||
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
var gj = 10 + parseInt(lv / 300);
|
||||
var nl = 3000 + lv * 4;
|
||||
if (nl > 15000) nl = 15000;
|
||||
return "脱离战斗,迅速隐入其他房间";
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const YS_ROOMS = {
|
||||
"yz/leitai/leitai": function (me) {
|
||||
me.send_room("\n<blk>$N的身形一闪,渐渐模糊不见了。<blk>\n");
|
||||
},
|
||||
'wudao/ta': function (me, list) {
|
||||
let lv = me.query_temp('wd_level', 0);
|
||||
if (lv >= 89) {
|
||||
list.length = 1;
|
||||
list[0] = 'out';
|
||||
}
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user