init: add workspace files
This commit is contained in:
111
world/skill/shashou/mantianhuayu.js
Normal file
111
world/skill/shashou/mantianhuayu.js
Normal file
@@ -0,0 +1,111 @@
|
||||
this.inherits(SKILL);
|
||||
this.name = "漫天花雨";
|
||||
this.id = "mantianhuayu";
|
||||
this.grade = 4;
|
||||
|
||||
this.family = FAMILIES.SHASHOU;
|
||||
this.attack_actions = [
|
||||
"$N双手一晃,一招「千变万化」,手中的$w幻出万道金光,如一条金龙般飞向$n的$l",
|
||||
"$N右手一抖,一道金光冒出,正是一招「奇诡莫测」,抢先飞向$n的$l",
|
||||
"$N突然旋身,$w在旋转中化作「银轮割风」,边缘泛着锐光,既封退路又取$l",
|
||||
"$N掌心一翻,$w悄然滑出,一招「无声夺命」,不见破空之声却已抵近$n$l",
|
||||
"$N手腕轻抖,$w骤然化作「飞星追影」,一道冷光划破虚空,直取$n$l要害",
|
||||
"$N指尖一弹,$w化作「流光穿云」,破风之声忽强忽弱,轨迹飘忽难测地缠向$n$l"
|
||||
];
|
||||
this.desc = "杀手楼的暗器武功,使用的时候如漫天星光而得名";
|
||||
//<$1>$2</$1>
|
||||
//<$1>$2</$1>
|
||||
this.can_enables = ["throwing", "sword"];
|
||||
this.learn_condition = {
|
||||
max_mp: 200,
|
||||
skill: {
|
||||
throwing: 300
|
||||
}
|
||||
};
|
||||
|
||||
this.query_prop = function (lv) {
|
||||
return {
|
||||
bj_per: 5 + parseInt(lv / 300)
|
||||
};
|
||||
}
|
||||
this.query_enable_prop = function (lv) {
|
||||
return {
|
||||
throwing: {
|
||||
gj: parseInt(lv * 1.4) + 4,
|
||||
mz: parseInt(lv * 1.4) + 4,
|
||||
mz_per: parseInt(lv / 500) + 1
|
||||
},
|
||||
sword: {
|
||||
gj: parseInt(lv * 1.4) + 4,
|
||||
mz: parseInt(lv * 1.4) + 4,
|
||||
bj_per: 8,
|
||||
}
|
||||
};
|
||||
}
|
||||
this.pfm = {
|
||||
luo:
|
||||
{
|
||||
name: "落花",
|
||||
distime: 18000,
|
||||
// enable_skill: "throwing",
|
||||
mp: 20,
|
||||
use: function (me, target, lv, type) {
|
||||
let is_throwing = type !== 'sword';
|
||||
if (is_throwing)
|
||||
me.send_room("<hiy>$N手中$T一抖,幻出万点星光,如朵朵落花般撒向$n</hiy>", target);
|
||||
else
|
||||
me.send_room("<hiy>$N手中$W一抖,幻出万点星光,如朵朵落花般撒向$n</hiy>", target);
|
||||
var count = 1 + parseInt(me.bj / 5);
|
||||
if (count > 10) count = 10;
|
||||
for (var i = 0; i < count; i++) {
|
||||
me.do_attack({
|
||||
target: target,
|
||||
attack_msg: "",
|
||||
gj: me.gj,
|
||||
mz: me.mz,
|
||||
no_append: true,
|
||||
|
||||
is_throwing: is_throwing
|
||||
});
|
||||
}
|
||||
me.end_attack(target);
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
|
||||
return "漫天暗器攻击敌人,每5%暴击增加一次攻击,最多10次";
|
||||
}
|
||||
},
|
||||
wu:
|
||||
{
|
||||
name: "定影",
|
||||
distime: 30000,
|
||||
enable_skill: "throwing",
|
||||
mp: 20,
|
||||
release_time: 0,
|
||||
use: function (me, target, lv) {
|
||||
var time = 5000 + parseInt(lv * 10 / 3);
|
||||
if (time > 15000) time = 15000;
|
||||
|
||||
me.do_attack({
|
||||
target: target,
|
||||
gj: me.gj,
|
||||
mz: me.mz,
|
||||
attack_msg: "<hiy>$N手中青光冒出,一瞬间$T已飞向$n化作点点星光笼罩$p周身大穴!</hiy>"
|
||||
})
|
||||
var ds = 10 + parseInt(lv / 100);
|
||||
target.add_status({
|
||||
id: "rash",
|
||||
name: "定影",
|
||||
duration: time,
|
||||
is_rash: true,
|
||||
downside: true
|
||||
}, me);
|
||||
me.end_attack(target);
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
var time = 5 + parseInt(lv / 300);
|
||||
if (time > 15) time = 15;
|
||||
return "使用暗器攻击敌人,如果命中则使敌人定身" + time + "秒";
|
||||
}
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user