init: add workspace files
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45
world/skill/monster/bite2.js
Normal file
45
world/skill/monster/bite2.js
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this.inherits(SKILL);
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this.type = SKILL_TYPES.SKILL;
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this.id = "bite2";
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this.name = "野兽扑咬";
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this.grade = 3;
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this.family = FAMILIES.MONSTER;
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this.desc = "高级动物类技能";
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this.attack_actions = [
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"$N张嘴朝$n的$l咬去", "$N抬起前爪往$n的$l一抓", "$N往$n的$l狠狠的扑了过去",
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"$N跳起来用前抓往$n的$l抓去", "$N猛的扑向$n的$l"
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];
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this.query_prop = lv => ({ gj: lv * 2, mz: lv * 2, fy: lv * 2, zj: lv * 2, ds: lv * 2 });
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this.can_enables = ["bite"];
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this.pfm = {
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puyao:
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{
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name: "撕咬",
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distime: 7000,
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enable_skill: "bite",
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weapon_type: WEAPON_TYPE.UNARMED,
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release_time: 3000,
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mp: 10,
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attacks: [
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"<hir>$N张嘴朝$n的$l咬去</hir>", "<hir>$N抬起前爪往$n的$l一抓</hir>", "<hir>$N往$n的$l狠狠的扑了过去</hir>",
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"<hir>$N跳起来用前抓往$n的$l抓去</hir>", "<hir>$N猛的扑向$n的$l</hir>"
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],
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use: function (me, target,lv) {
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var count = 5;
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me.send_room("<red>$N目露凶光,猛的朝$n扑了过去</red>", target);
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for (var i = 0; i < count; i++) {
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me.do_attack({
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target: target,
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gj: me.gj,
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mz: me.mz * 2,
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attack_msg: this.attacks[i]
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});
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}
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me.end_attack(target);
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},
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query_desc: function (me,lv) {
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return "野兽类撕咬";
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}
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}
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};
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