init: add workspace files

This commit is contained in:
2026-05-26 16:41:20 +08:00
commit f4f2393f72
1041 changed files with 67405 additions and 0 deletions

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this.inherits(SKILL);
this.name = "白云心法";
this.id = "baiyunxinfa";
this.grade = 3;
this.force_rad = 0.75;
this.desc = "恒山派的内功心法。";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.learn_condition = {
max_mp: 50000,
skill: {
force: 300
}
};
this.query_enable_prop = function (lv) {
return {
force: {
gj: parseInt(lv * 1.3) + 10,
fy: parseInt(lv * 1.3) + 10,
max_hp: lv * 10,
limit_mp: lv * 100,
desc: "唯一将你内力的75%转化为气血"
},
};
}
this.slots = [
{
prop: "byxf_gj",
value: lv => 10,
format: (val) => {
return "白云诀额外增加10%攻击力";
}
},
{
prop: "byxf_fy",
value: lv => 10,
format: (val) => {
return "白云诀额外增加10%防御力";
}
},
{
prop: "limit_mp",
value: (lv, grade) => grade === 3 ? 60 * lv : 120 * lv,
query_needs: function (grade) {
return [{
path: "book/wudao",
count: grade === 3 ? 6 : 10
}, {
path: "book/bc#baiyunxinfa",
count: 25
}];
},
format: (val) => {
return "内力上限:+" + val;
}
}
];
this.pfm = {
power:
{
name: "白云",
distime: 60000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
var gj = 10 + parseInt(lv / 100);
var time = 20000 + lv * 10;
me.send_room("<hiw>$N微一凝神运起白云心法将全身潜能尽数提起宛如被云雾所笼罩</hiw>", target);
me.add_status({
id: "force",
name: "白云心法",
desc: "增加你的防御,攻击",
duration: time,
prop: {
gj_per: gj + me.query_prop('byxf_gj'),
fy_per: gj + me.query_prop('byxf_fy'),
},
finish_msg: "$N的白云心法运行完毕将内力收回丹田。",
});
},
query_desc: function (me, lv) {
var gj = 10 + parseInt(lv / 100);
var time = 20000 + lv * 10;
return "使用白云心法提升战力,增加你" + gj + "%的攻击,防御,持续" + (time / 1000) + "秒";
}
}
};

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this.inherits(SKILL);
this.name = "碧波神功";
this.id = "biboshengong";
this.grade = 2;
this.force_rad = 0.7;
this.desc = "桃花岛的内功心法";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.query_enable_prop = function (lv) {
return {
force: {
max_hp: lv * 5,
mz:lv,
fy:lv,
limit_mp: lv * 60,
desc: "唯一将你内力的70%转化为气血"
}
};
}
this.learn_condition = {
max_mp: 2000,
skill: {
force: 200
}
};

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this.inherits(SKILL);
this.name = "黑龙心法";
this.id = "heilongxinfa";
this.grade = 1;
this.force_rad = 0.65;
this.desc = "黑龙会的内功心法,入会便能修炼";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.query_enable_prop = function (lv) {
return {
force: {
fy: lv,
limit_mp: lv * 10,
desc: "唯一将你内力的65%转化为气血"
}
};
}
this.learn_condition = {
skill: {
force: 30
}
};
this.slots = [
{
prop: 'hl_fy',
value: (lv) => lv,
format: (val) => {
return '黑龙护体受到伤害减少' + val + '点';
},
},
{
prop: 'hl_sh',
value: (lv) => lv,
format: (val) => {
return '黑龙护体被命中时对目标造成' + val + '点伤害';
},
},
];
this.on_force_parry = function (me, target) {
let sh = me.query_temp('sk_heilong');
if (sh > 0) {
me.send_combat(
'<blk>$n被$N的黑龙护体反弹了' + sh + '点伤害!!</blk>\n',
target
);
target.damage2(sh, me);
me.end_attack(target);
}
return 0;
}
this.pfm = {
power:
{
name: "黑龙护体",
distime: 30000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
me.send_room("<hic>$N喉间发出一声低沉吼叫内息如墨自丹田翻涌而上游走全身</hic>");
const time = 10000 + lv * 10;
const prop = {
fy: lv,
};
const is_fy = me.query_prop('hl_fy');
const is_sh = me.query_prop('hl_sh');
if (is_fy) {
prop.diff_sh = is_fy;
}
if (is_sh > 0) {
me.set_temp('sk_heilong', is_sh, time);
}
me.add_status({
id: "force",
name: "黑龙护体",
desc: "运用黑龙护体,提升自身防御力",
prop: prop,
duration: time,
finish_msg: "$N的黑龙护体运行完毕将内力收回丹田。"
});
},
query_desc: function (me, lv) {
var time = (10000 + lv * 10) / 1000;
var gj = lv;
return "提升全身潜力,在" + time + "秒内,提升自身防御力" + gj + "点。";
}
}
};

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this.inherits(SKILL);
this.name = "冷月神功";
this.id = "lengyueshengong";
this.grade = 1;
this.force_rad = 0.6;
this.desc = "关外胡家的内功心法";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.learn_condition = {
max_mp:200,
skill: {
force: 50
}
};
this.query_enable_prop = function (lv) {
return {
force: {
max_hp: lv * 5,
limit_mp: lv * 20,
desc: "唯一将你内力的60%转化为气血"
}
};
}

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this.inherits(SKILL);
this.name = "龙象般若功";
this.id = "longxianggong";
this.grade = 5;
this.force_rad = 0.9;
this.desc = "密宗至高无上的护法神功,外功掌力强悍凶猛,抗击打能力强,内力亦刚亦柔";
this.attack_actions = [
"$N单掌一抖运聚龙象般若功功力呼啸着向$n的$l处拍去",
"$N右拳横移左掌运起龙象般若功的劲力猛地拍向$n的$l",
"$N吐气扬声双拳同时运满龙象般若功功力朝$n$l处贯去",
"$N运足龙象般若功双拳平推顿时一股凌厉的罡劲直袭$n"
];
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.learn_condition = {
max_mp: 50000,
skill: {
force: 300
}
};
this.query_enable_prop = function (lv) {
return {
force: {
gj: parseInt(lv * 1.9) + 10,
fy: parseInt(lv * 1.9) + 10,
hp_per: 10 + parseInt(lv / 300),
limit_mp: lv * 198,
desc: "唯一将你内力的90%转化为气血"
},
};
}
this.on_force_parry = function (me, target, sh) {
var lv = me.query_temp("xqs");
if (lv) {
var hp = me.do_recover(lv * sh / 100);
if (hp) {
me.send_room("<hiy>$N全身罡气流转似乎更加精神奕奕。</hiy>");
return hp;
}
}
return 0;
}
this.slots = [
{
prop: "lxg_lt",
value: lv => 20 + Math.min(60, lv / 200),
format: (val) => {
return "龙吞势同时增加" + val + "%忽视防御";
}
}, {
prop: "lxg_xq",
value: lv => 20 + Math.min(60, lv / 200),
format: (val) => {
return "龙吞势同时增加" + val + "%伤害减免";
}
}
];
this.pfm = {
power:
{
name: "龙吞势",
distime: 60000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
var gj = 50 + parseInt(lv / 100);
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
me.send_room("<hir>$N大喝一声全身骨骼节节暴响一股迅猛的罡气向四周扩散开来</hir>", target);
let prop = {
gj_per: gj
};
let per = me.query_prop('lxg_lt');
if (per > 0) prop['diff_fy_per2'] = per;
me.add_status({
id: 'force',
name: "龙吞势",
desc: "增加你的攻击",
duration: time,
prop: prop,
finish_msg: "$N的龙吞势运行完毕将内力收回丹田。"
});
me.remove_temp("xqs");
},
query_desc: function (me, lv) {
var gj = 50 + parseInt(lv / 100);
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
return "使用龙像般若功的龙吞势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的攻击";
}
},
shield:
{
name: "象驱势",
distime: 60000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
var gj = 50 + parseInt(lv / 100);
if (gj > 80) gj = 80;
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
me.send_room("<hiy>$N大喝一声运起十象之力霎时金波流转罡气笼罩全身</hiy>", target);
let prop = {
fy_per: gj
};
let per = me.query_prop('lxg_xq');
if (per > 0) prop['diff_sh_per2'] = per;
me.add_status({
id: "force",
name: "象驱势",
desc: "增加你的防御,和吸收伤害",
duration: time,
prop: prop,
on_attach: p => p.set_temp('xqs', gj, time),
on_expire: function (p) {
p.remove_temp('xqs');
},
finish_msg: "$N的象驱势运行完毕将内力收回丹田。"
});
},
query_desc: function (me, lv) {
var gj = 50 + parseInt(lv / 100);
if (gj > 80) gj = 80;
var time = 10000 + lv * 10;
if (time > 15000) time = 15000;
return "使用龙像般若功的象驱势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的防御,被命中后吸收" + (gj) + "%的伤害恢复自身气血,";
}
}
};

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this.inherits(SKILL);
this.name = "蒙古心法";
this.id = "mengguxinfa";
this.grade = 2;
this.force_rad = 0.8;
this.desc = "蒙古士兵常用的一种心法";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.query_enable_prop = function (lv) {
return {
force: {
gj: lv,
fy: lv,
limit_mp: lv * 50,
desc: "唯一将你内力的80%转化为气血"
}
};
}
this.learn_condition = {
skill: {
force: 350
}
};
this.slots = [
{
prop: 'mgxf_cd',
value: (lv) => 10,
format: (val) => {
return '硬气功绝招冷却时间减少10%';
},
},
{
prop: 'mgxf_zj',
value: (lv) => 10 + lv / 100,
format: (val) => {
return '硬气功额外增加' + val + '%招架';
},
},
];
this.pfm = {
power:
{
name: "硬气功",
distime: 60000,
enable_skill: "force",
distime_per_key: 'mgxf_cd',
mp: 20,
release_time: 0,
// use_type: 1,
use: function (me, target, lv) {
var time = (10000 + lv * 10);
var gj = 10 + (lv / 100);
me.send_room("<HIy>$N大喝一声全身真气鼓动看似坚不可摧。</HIy>");
const prop = {
fy_per: gj,
gj_per: gj
};
const is_zj = me.query_prop('mgxf_zj');
if (is_zj > 0) prop.zj_per = is_zj;
me.add_status({
id: "force",
name: "硬气功",
desc: "增加防御和攻击",
prop: prop,
duration: time
});
},
query_desc: function (me, lv) {
var time = (10000 + lv * 10) / 1000;
var gj = parseInt(10 + (lv / 100));
return "增加自身防御" + time + "秒内,提升自身,攻击防御" + gj + "%。";
}
}
};

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this.inherits(SKILL);
this.name = "密宗心法";
this.id = "mizongxinfa";
this.grade = 1;
this.force_rad = 0.6;
this.desc = "密宗的入门心法";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.learn_condition = {
max_mp: 200,
skill: {
force:100
}
};
this.query_enable_prop = function (lv) {
return {
force: {
max_hp: lv * 3,
limit_mp: lv * 10,
desc: "唯一将你内力的60%转化为气血"
}
};
}

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this.inherits(SKILL);
this.name = "磐石神功";
this.id = "panshishengong";
this.grade = 3;
this.force_rad = 0.75;
this.desc = "泰山派的内功心法";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.query_enable_prop = function (lv) {
return {
force: {
fy: parseInt(lv * 1.7) + 20,
max_hp: lv * 8 + 100,
con: parseInt(lv / 7) + 2,
limit_mp: lv * 100,
desc: "唯一将你内力的75%转化为气血"
}
};
}
this.learn_condition = {
skill: {
force: 400
}
};
this.slots = [
{
prop: "pssg_fy",
value: lv => 20,
format: (val) => {
return "磐石决额外增加20%伤害减免";
}
},
{
prop: "limit_mp",
value: (lv, grade) => grade === 3 ? 60 * lv : 120 * lv,
query_needs: function (grade) {
return [{
path: "book/wudao",
count: grade === 3 ? 6 : 10
}, {
path: "book/bc#panshishengong",
count: 25
}];
},
format: (val) => {
return "内力上限:+" + val;
}
}
];
this.pfm = {
power:
{
name: "磐石决",
distime: 60000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
let par = {
fy_per: 100
};
let fy = me.query_prop('pssg_fy');
if (fy > 0) par.diff_sh_per = fy;
me.send_room("<hiy>$N大喝一声全身劲气涌动仿若磐石护体坚不可摧</hiy>\n");
me.add_status({
id: "force",
name: "磐石",
desc: "提高你的防御力",
prop: par,
duration: 5000 + lv * 10
});
},
query_desc: function (me, lv) {
var time = Math.floor((5000 + lv * 10) / 1000);
if (time > 60) time = 60;
return "在" + time + "秒内提升自身防御100%。";
}
}
};

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this.inherits(SKILL);
this.name = "神龙心法";
this.id = "shenlongxinfa";
this.grade = 2;
this.force_rad = 0.7;
this.desc = "神龙教的心法,诡异无比";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.learn_condition = {
skill: {
force: 200
},
max_mp: 2000
};
this.query_enable_prop = function (lv) {
return {
force: {
max_hp: lv * 10,
limit_mp: lv * 70,
desc: "唯一将你内力的70%转化为气血"
}
};
}
this.slots = [
{
prop: 'slxf_fy',
value: (lv) => lv,
format: (val) => {
return '不死神龙额外提升自身防御' + val + '点';
},
},
{
prop: 'slxf_hf',
value: (lv) => 100 + parseInt(lv * lv / 100),
format: (val) => {
return '不死神龙恢复自身气血' + val;
},
},
];
this.pfm = {
power:
{
name: "不死神龙",
distime: 30000,
enable_skill: "force",
mp: 20,
release_time: 0,
use: function (me, target, lv) {
me.send_room("<HIR>$N双目赤红纵声大呼洪教主神通护佑众弟子勇气百倍以一当百以百当万</hir>");
me.add_status({
id: "force",
name: "不死神龙",
desc: "虔诚高呼洪教主万岁,获得教主庇护",
prop: {
fy: lv + me.query_prop('slxf_fy')
},
duration: 10000 + lv * 10,
finish_msg: "$N的不死神龙大法运行完毕汗如泉涌呼呼喘气。"
});
const is_hf = me.query_prop('slxf_hf');
if (is_hf > 0) {
const hp = me.do_recover(is_hf);
if (hp > 0)
me.notify('你恢复了' + hp + '气血。');
}
},
query_desc: function (me, lv) {
var time = (10000 + lv * 10) / 1000;
var gj = lv;
return "呼唤洪教主的法力,增加自身防御" + time + "秒内,提升自身防御" + gj + "点。";
}
}
};

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this.inherits(SKILL);
this.name = "云龙心法";
this.id = "yunlongxinfa";
this.grade = 1;
this.force_rad = 0.55;
this.desc = "天地会的内功心法,入会便能修炼";
//"(\w+)"(.+?)"NOR"
//<$1>$2</$1>
this.can_enables = ["force"];
this.on_learn = function (me) {
if (me.query_skill("force", 1) < 30)
return me.notify_fail("你的基础内功级别不够,无法学习云龙心法。");
return true;
}
this.query_enable_prop = function (lv) {
return {
force: {
gj: lv,
limit_mp: lv * 10,
desc: "唯一将你内力的55%转化为气血"
}
};
}
this.learn_condition = {
skill: {
force: 50
}
};
this.slots = [
{
prop: 'ylxf_mz',
value: (lv) => lv > 1500 ? 4510 + lv - 1500 :
10 + Math.floor(lv * lv / 500),
count: 3,
format: (val) => {
return '云龙决额外提升自身命中' + val + '点';
},
},
{
prop: 'ylxf_gj',
value: (lv) => lv > 1500 ? 4510 + lv - 1500 :
10 + Math.floor(lv * lv / 500),
count: 3,
format: (val) => {
return '云龙决额外提升自身攻击' + val + '点';
},
},
];
this.pfm = {
power:
{
name: "云龙决",
distime: 30000,
enable_skill: "force",
mp: 20,
release_time: 0,
use_type: 2,
use: function (me, target, lv) {
me.send_room("<hir>$N长吸一口气运起云龙神功已将全身潜力尽数提起</hir>");
const prop = {
gj: lv,
};
const is_mz = me.query_prop('ylxf_mz');
const is_gj = me.query_prop('ylxf_gj');
if (is_mz > 0) {
prop.mz = is_mz;
}
if (is_gj > 0) {
prop.gj += is_gj;
}
me.add_status({
id: "force",
name: "云龙决",
desc: "运用云龙心法,提升自身战斗力",
prop: prop,
duration: 10000 + lv * 10,
finish_msg: "$N的云龙神功运行完毕将内力收回丹田。"
});
},
query_desc: function (me, lv) {
var time = (10000 + lv * 10) / 1000;
var gj = lv;
return "提升全身潜力,在" + time + "秒内,提升自身攻击力" + gj + "点。";
}
}
};