init: add workspace files
This commit is contained in:
93
world/skill/force/baiyunxinfa.js
Normal file
93
world/skill/force/baiyunxinfa.js
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@@ -0,0 +1,93 @@
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this.inherits(SKILL);
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this.name = "白云心法";
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this.id = "baiyunxinfa";
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this.grade = 3;
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this.force_rad = 0.75;
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this.desc = "恒山派的内功心法。";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["force"];
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this.learn_condition = {
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max_mp: 50000,
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skill: {
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force: 300
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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force: {
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gj: parseInt(lv * 1.3) + 10,
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fy: parseInt(lv * 1.3) + 10,
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max_hp: lv * 10,
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limit_mp: lv * 100,
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desc: "唯一:将你内力的75%转化为气血"
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},
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};
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}
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this.slots = [
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{
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prop: "byxf_gj",
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value: lv => 10,
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format: (val) => {
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return "白云诀额外增加10%攻击力";
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}
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},
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{
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prop: "byxf_fy",
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value: lv => 10,
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format: (val) => {
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return "白云诀额外增加10%防御力";
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}
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},
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{
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prop: "limit_mp",
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value: (lv, grade) => grade === 3 ? 60 * lv : 120 * lv,
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query_needs: function (grade) {
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return [{
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path: "book/wudao",
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count: grade === 3 ? 6 : 10
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}, {
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path: "book/bc#baiyunxinfa",
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count: 25
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}];
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},
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format: (val) => {
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return "内力上限:+" + val;
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}
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}
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];
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this.pfm = {
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power:
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{
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name: "白云",
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distime: 60000,
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enable_skill: "force",
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mp: 20,
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release_time: 0,
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use_type: 2,
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use: function (me, target, lv) {
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var gj = 10 + parseInt(lv / 100);
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var time = 20000 + lv * 10;
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me.send_room("<hiw>$N微一凝神,运起白云心法,将全身潜能尽数提起,宛如被云雾所笼罩</hiw>", target);
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me.add_status({
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id: "force",
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name: "白云心法",
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desc: "增加你的防御,攻击",
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duration: time,
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prop: {
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gj_per: gj + me.query_prop('byxf_gj'),
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fy_per: gj + me.query_prop('byxf_fy'),
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},
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finish_msg: "$N的白云心法运行完毕,将内力收回丹田。",
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});
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},
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query_desc: function (me, lv) {
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var gj = 10 + parseInt(lv / 100);
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var time = 20000 + lv * 10;
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return "使用白云心法提升战力,增加你" + gj + "%的攻击,防御,持续" + (time / 1000) + "秒";
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}
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}
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};
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26
world/skill/force/biboshengong.js
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26
world/skill/force/biboshengong.js
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@@ -0,0 +1,26 @@
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this.inherits(SKILL);
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this.name = "碧波神功";
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this.id = "biboshengong";
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this.grade = 2;
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this.force_rad = 0.7;
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this.desc = "桃花岛的内功心法";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["force"];
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this.query_enable_prop = function (lv) {
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return {
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force: {
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max_hp: lv * 5,
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mz:lv,
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fy:lv,
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limit_mp: lv * 60,
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desc: "唯一:将你内力的70%转化为气血"
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}
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};
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}
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this.learn_condition = {
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max_mp: 2000,
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skill: {
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force: 200
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}
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};
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98
world/skill/force/heilongxinfa.js
Normal file
98
world/skill/force/heilongxinfa.js
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@@ -0,0 +1,98 @@
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this.inherits(SKILL);
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this.name = "黑龙心法";
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this.id = "heilongxinfa";
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this.grade = 1;
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this.force_rad = 0.65;
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this.desc = "黑龙会的内功心法,入会便能修炼";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["force"];
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this.query_enable_prop = function (lv) {
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return {
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force: {
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fy: lv,
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limit_mp: lv * 10,
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desc: "唯一:将你内力的65%转化为气血"
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}
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};
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}
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this.learn_condition = {
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skill: {
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force: 30
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}
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};
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this.slots = [
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{
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prop: 'hl_fy',
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value: (lv) => lv,
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format: (val) => {
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return '黑龙护体受到伤害减少' + val + '点';
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},
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},
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{
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prop: 'hl_sh',
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value: (lv) => lv,
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format: (val) => {
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return '黑龙护体被命中时对目标造成' + val + '点伤害';
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},
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},
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];
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this.on_force_parry = function (me, target) {
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let sh = me.query_temp('sk_heilong');
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if (sh > 0) {
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me.send_combat(
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'<blk>$n被$N的黑龙护体反弹了' + sh + '点伤害!!</blk>\n',
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target
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);
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target.damage2(sh, me);
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me.end_attack(target);
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}
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return 0;
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}
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this.pfm = {
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power:
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{
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name: "黑龙护体",
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distime: 30000,
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enable_skill: "force",
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mp: 20,
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release_time: 0,
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use_type: 2,
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use: function (me, target, lv) {
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me.send_room("<hic>$N喉间发出一声低沉吼叫,内息如墨自丹田翻涌而上游走全身!!</hic>");
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const time = 10000 + lv * 10;
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const prop = {
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fy: lv,
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};
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const is_fy = me.query_prop('hl_fy');
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const is_sh = me.query_prop('hl_sh');
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if (is_fy) {
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prop.diff_sh = is_fy;
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}
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if (is_sh > 0) {
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me.set_temp('sk_heilong', is_sh, time);
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}
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me.add_status({
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id: "force",
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name: "黑龙护体",
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desc: "运用黑龙护体,提升自身防御力",
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prop: prop,
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duration: time,
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finish_msg: "$N的黑龙护体运行完毕,将内力收回丹田。"
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});
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},
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query_desc: function (me, lv) {
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var time = (10000 + lv * 10) / 1000;
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var gj = lv;
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return "提升全身潜力,在" + time + "秒内,提升自身防御力" + gj + "点。";
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}
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}
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};
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25
world/skill/force/lengyueshengong.js
Normal file
25
world/skill/force/lengyueshengong.js
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@@ -0,0 +1,25 @@
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this.inherits(SKILL);
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this.name = "冷月神功";
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this.id = "lengyueshengong";
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this.grade = 1;
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this.force_rad = 0.6;
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this.desc = "关外胡家的内功心法";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["force"];
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this.learn_condition = {
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max_mp:200,
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skill: {
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force: 50
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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force: {
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max_hp: lv * 5,
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limit_mp: lv * 20,
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desc: "唯一:将你内力的60%转化为气血"
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}
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};
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}
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138
world/skill/force/longxianggong.js
Normal file
138
world/skill/force/longxianggong.js
Normal file
@@ -0,0 +1,138 @@
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this.inherits(SKILL);
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this.name = "龙象般若功";
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this.id = "longxianggong";
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this.grade = 5;
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this.force_rad = 0.9;
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this.desc = "密宗至高无上的护法神功,外功掌力强悍凶猛,抗击打能力强,内力亦刚亦柔";
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this.attack_actions = [
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"$N单掌一抖,运聚龙象般若功功力,呼啸着向$n的$l处拍去",
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"$N右拳横移,左掌运起龙象般若功的劲力,猛地拍向$n的$l",
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"$N吐气扬声,双拳同时运满龙象般若功功力,朝$n$l处贯去",
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"$N运足龙象般若功,双拳平推,顿时一股凌厉的罡劲直袭$n"
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];
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["force"];
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this.learn_condition = {
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max_mp: 50000,
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skill: {
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force: 300
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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force: {
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gj: parseInt(lv * 1.9) + 10,
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fy: parseInt(lv * 1.9) + 10,
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hp_per: 10 + parseInt(lv / 300),
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limit_mp: lv * 198,
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desc: "唯一:将你内力的90%转化为气血"
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},
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};
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}
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this.on_force_parry = function (me, target, sh) {
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var lv = me.query_temp("xqs");
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if (lv) {
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var hp = me.do_recover(lv * sh / 100);
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if (hp) {
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me.send_room("<hiy>$N全身罡气流转,似乎更加精神奕奕。</hiy>");
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return hp;
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}
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}
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return 0;
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}
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this.slots = [
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{
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prop: "lxg_lt",
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value: lv => 20 + Math.min(60, lv / 200),
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format: (val) => {
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return "龙吞势同时增加" + val + "%忽视防御";
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}
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}, {
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prop: "lxg_xq",
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value: lv => 20 + Math.min(60, lv / 200),
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format: (val) => {
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return "龙吞势同时增加" + val + "%伤害减免";
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}
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}
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];
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this.pfm = {
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power:
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{
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name: "龙吞势",
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distime: 60000,
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enable_skill: "force",
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mp: 20,
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release_time: 0,
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use_type: 2,
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use: function (me, target, lv) {
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var gj = 50 + parseInt(lv / 100);
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var time = 10000 + lv * 10;
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if (time > 15000) time = 15000;
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me.send_room("<hir>$N大喝一声,全身骨骼节节暴响,一股迅猛的罡气向四周扩散开来!</hir>", target);
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let prop = {
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gj_per: gj
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};
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let per = me.query_prop('lxg_lt');
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if (per > 0) prop['diff_fy_per2'] = per;
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me.add_status({
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id: 'force',
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name: "龙吞势",
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desc: "增加你的攻击",
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duration: time,
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prop: prop,
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finish_msg: "$N的龙吞势运行完毕,将内力收回丹田。"
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});
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me.remove_temp("xqs");
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},
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query_desc: function (me, lv) {
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var gj = 50 + parseInt(lv / 100);
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var time = 10000 + lv * 10;
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if (time > 15000) time = 15000;
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return "使用龙像般若功的龙吞势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的攻击";
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}
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},
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shield:
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{
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name: "象驱势",
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distime: 60000,
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enable_skill: "force",
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mp: 20,
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release_time: 0,
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use_type: 2,
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use: function (me, target, lv) {
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var gj = 50 + parseInt(lv / 100);
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if (gj > 80) gj = 80;
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var time = 10000 + lv * 10;
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if (time > 15000) time = 15000;
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me.send_room("<hiy>$N大喝一声,运起十象之力,霎时金波流转,罡气笼罩全身!</hiy>", target);
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let prop = {
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fy_per: gj
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};
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let per = me.query_prop('lxg_xq');
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if (per > 0) prop['diff_sh_per2'] = per;
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me.add_status({
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id: "force",
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name: "象驱势",
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desc: "增加你的防御,和吸收伤害",
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duration: time,
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prop: prop,
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on_attach: p => p.set_temp('xqs', gj, time),
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on_expire: function (p) {
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p.remove_temp('xqs');
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},
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finish_msg: "$N的象驱势运行完毕,将内力收回丹田。"
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});
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||||
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||||
},
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query_desc: function (me, lv) {
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var gj = 50 + parseInt(lv / 100);
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if (gj > 80) gj = 80;
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var time = 10000 + lv * 10;
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if (time > 15000) time = 15000;
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return "使用龙像般若功的象驱势提升战力," + (time / 1000) + "秒内增加你" + gj + "%的防御,被命中后吸收" + (gj) + "%的伤害恢复自身气血,";
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}
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||||
}
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||||
};
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81
world/skill/force/mengguxinfa.js
Normal file
81
world/skill/force/mengguxinfa.js
Normal file
@@ -0,0 +1,81 @@
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this.inherits(SKILL);
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this.name = "蒙古心法";
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this.id = "mengguxinfa";
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this.grade = 2;
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this.force_rad = 0.8;
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this.desc = "蒙古士兵常用的一种心法";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["force"];
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this.query_enable_prop = function (lv) {
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return {
|
||||
force: {
|
||||
gj: lv,
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||||
fy: lv,
|
||||
limit_mp: lv * 50,
|
||||
desc: "唯一:将你内力的80%转化为气血"
|
||||
}
|
||||
};
|
||||
}
|
||||
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this.learn_condition = {
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skill: {
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force: 350
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||||
}
|
||||
};
|
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this.slots = [
|
||||
{
|
||||
prop: 'mgxf_cd',
|
||||
value: (lv) => 10,
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||||
format: (val) => {
|
||||
return '硬气功绝招冷却时间减少10%';
|
||||
},
|
||||
},
|
||||
{
|
||||
prop: 'mgxf_zj',
|
||||
value: (lv) => 10 + lv / 100,
|
||||
format: (val) => {
|
||||
return '硬气功额外增加' + val + '%招架';
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
this.pfm = {
|
||||
power:
|
||||
{
|
||||
name: "硬气功",
|
||||
distime: 60000,
|
||||
enable_skill: "force",
|
||||
distime_per_key: 'mgxf_cd',
|
||||
mp: 20,
|
||||
release_time: 0,
|
||||
// use_type: 1,
|
||||
use: function (me, target, lv) {
|
||||
|
||||
var time = (10000 + lv * 10);
|
||||
var gj = 10 + (lv / 100);
|
||||
me.send_room("<HIy>$N大喝一声,全身真气鼓动,看似坚不可摧。</HIy>");
|
||||
const prop = {
|
||||
fy_per: gj,
|
||||
gj_per: gj
|
||||
};
|
||||
|
||||
const is_zj = me.query_prop('mgxf_zj');
|
||||
if (is_zj > 0) prop.zj_per = is_zj;
|
||||
|
||||
|
||||
me.add_status({
|
||||
id: "force",
|
||||
name: "硬气功",
|
||||
desc: "增加防御和攻击",
|
||||
prop: prop,
|
||||
duration: time
|
||||
});
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
var time = (10000 + lv * 10) / 1000;
|
||||
var gj = parseInt(10 + (lv / 100));
|
||||
return "增加自身防御" + time + "秒内,提升自身,攻击防御" + gj + "%。";
|
||||
}
|
||||
}
|
||||
};
|
||||
24
world/skill/force/mizongxinfa.js
Normal file
24
world/skill/force/mizongxinfa.js
Normal file
@@ -0,0 +1,24 @@
|
||||
this.inherits(SKILL);
|
||||
this.name = "密宗心法";
|
||||
this.id = "mizongxinfa";
|
||||
this.grade = 1;
|
||||
this.force_rad = 0.6;
|
||||
this.desc = "密宗的入门心法";
|
||||
//"(\w+)"(.+?)"NOR"
|
||||
//<$1>$2</$1>
|
||||
this.can_enables = ["force"];
|
||||
this.learn_condition = {
|
||||
max_mp: 200,
|
||||
skill: {
|
||||
force:100
|
||||
}
|
||||
};
|
||||
this.query_enable_prop = function (lv) {
|
||||
return {
|
||||
force: {
|
||||
max_hp: lv * 3,
|
||||
limit_mp: lv * 10,
|
||||
desc: "唯一:将你内力的60%转化为气血"
|
||||
}
|
||||
};
|
||||
}
|
||||
87
world/skill/force/panshishengong.js
Normal file
87
world/skill/force/panshishengong.js
Normal file
@@ -0,0 +1,87 @@
|
||||
this.inherits(SKILL);
|
||||
this.name = "磐石神功";
|
||||
this.id = "panshishengong";
|
||||
this.grade = 3;
|
||||
this.force_rad = 0.75;
|
||||
this.desc = "泰山派的内功心法";
|
||||
//"(\w+)"(.+?)"NOR"
|
||||
//<$1>$2</$1>
|
||||
this.can_enables = ["force"];
|
||||
|
||||
this.query_enable_prop = function (lv) {
|
||||
return {
|
||||
force: {
|
||||
fy: parseInt(lv * 1.7) + 20,
|
||||
max_hp: lv * 8 + 100,
|
||||
con: parseInt(lv / 7) + 2,
|
||||
limit_mp: lv * 100,
|
||||
desc: "唯一:将你内力的75%转化为气血"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
this.learn_condition = {
|
||||
skill: {
|
||||
force: 400
|
||||
}
|
||||
};
|
||||
|
||||
this.slots = [
|
||||
|
||||
{
|
||||
prop: "pssg_fy",
|
||||
value: lv => 20,
|
||||
format: (val) => {
|
||||
return "磐石决额外增加20%伤害减免";
|
||||
}
|
||||
},
|
||||
{
|
||||
prop: "limit_mp",
|
||||
value: (lv, grade) => grade === 3 ? 60 * lv : 120 * lv,
|
||||
query_needs: function (grade) {
|
||||
|
||||
return [{
|
||||
path: "book/wudao",
|
||||
count: grade === 3 ? 6 : 10
|
||||
}, {
|
||||
path: "book/bc#panshishengong",
|
||||
count: 25
|
||||
}];
|
||||
},
|
||||
format: (val) => {
|
||||
return "内力上限:+" + val;
|
||||
}
|
||||
}
|
||||
];
|
||||
|
||||
this.pfm = {
|
||||
power:
|
||||
{
|
||||
name: "磐石决",
|
||||
distime: 60000,
|
||||
enable_skill: "force",
|
||||
mp: 20,
|
||||
release_time: 0,
|
||||
use_type: 2,
|
||||
use: function (me, target, lv) {
|
||||
let par = {
|
||||
fy_per: 100
|
||||
};
|
||||
let fy = me.query_prop('pssg_fy');
|
||||
if (fy > 0) par.diff_sh_per = fy;
|
||||
me.send_room("<hiy>$N大喝一声,全身劲气涌动,仿若磐石护体,坚不可摧!</hiy>\n");
|
||||
me.add_status({
|
||||
id: "force",
|
||||
name: "磐石",
|
||||
desc: "提高你的防御力",
|
||||
prop: par,
|
||||
duration: 5000 + lv * 10
|
||||
});
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
var time = Math.floor((5000 + lv * 10) / 1000);
|
||||
if (time > 60) time = 60;
|
||||
return "在" + time + "秒内,提升自身防御100%。";
|
||||
}
|
||||
}
|
||||
};
|
||||
78
world/skill/force/shenlongxinfa.js
Normal file
78
world/skill/force/shenlongxinfa.js
Normal file
@@ -0,0 +1,78 @@
|
||||
this.inherits(SKILL);
|
||||
this.name = "神龙心法";
|
||||
this.id = "shenlongxinfa";
|
||||
this.grade = 2;
|
||||
this.force_rad = 0.7;
|
||||
this.desc = "神龙教的心法,诡异无比";
|
||||
//"(\w+)"(.+?)"NOR"
|
||||
//<$1>$2</$1>
|
||||
this.can_enables = ["force"];
|
||||
this.learn_condition = {
|
||||
skill: {
|
||||
force: 200
|
||||
},
|
||||
max_mp: 2000
|
||||
};
|
||||
this.query_enable_prop = function (lv) {
|
||||
return {
|
||||
force: {
|
||||
max_hp: lv * 10,
|
||||
limit_mp: lv * 70,
|
||||
desc: "唯一:将你内力的70%转化为气血"
|
||||
}
|
||||
};
|
||||
}
|
||||
this.slots = [
|
||||
{
|
||||
prop: 'slxf_fy',
|
||||
value: (lv) => lv,
|
||||
format: (val) => {
|
||||
return '不死神龙额外提升自身防御' + val + '点';
|
||||
},
|
||||
},
|
||||
{
|
||||
prop: 'slxf_hf',
|
||||
value: (lv) => 100 + parseInt(lv * lv / 100),
|
||||
|
||||
format: (val) => {
|
||||
return '不死神龙恢复自身气血' + val;
|
||||
},
|
||||
},
|
||||
];
|
||||
|
||||
this.pfm = {
|
||||
power:
|
||||
{
|
||||
name: "不死神龙",
|
||||
distime: 30000,
|
||||
enable_skill: "force",
|
||||
mp: 20,
|
||||
release_time: 0,
|
||||
use: function (me, target, lv) {
|
||||
|
||||
me.send_room("<HIR>$N双目赤红,纵声大呼:洪教主神通护佑,众弟子勇气百倍,以一当百,以百当万!</hir>");
|
||||
me.add_status({
|
||||
id: "force",
|
||||
name: "不死神龙",
|
||||
desc: "虔诚高呼洪教主万岁,获得教主庇护",
|
||||
prop: {
|
||||
fy: lv + me.query_prop('slxf_fy')
|
||||
},
|
||||
duration: 10000 + lv * 10,
|
||||
finish_msg: "$N的不死神龙大法运行完毕,汗如泉涌,呼呼喘气。"
|
||||
});
|
||||
|
||||
const is_hf = me.query_prop('slxf_hf');
|
||||
if (is_hf > 0) {
|
||||
const hp = me.do_recover(is_hf);
|
||||
if (hp > 0)
|
||||
me.notify('你恢复了' + hp + '气血。');
|
||||
}
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
var time = (10000 + lv * 10) / 1000;
|
||||
var gj = lv;
|
||||
return "呼唤洪教主的法力,增加自身防御" + time + "秒内,提升自身防御" + gj + "点。";
|
||||
}
|
||||
}
|
||||
};
|
||||
92
world/skill/force/yunlongxinfa.js
Normal file
92
world/skill/force/yunlongxinfa.js
Normal file
@@ -0,0 +1,92 @@
|
||||
this.inherits(SKILL);
|
||||
this.name = "云龙心法";
|
||||
this.id = "yunlongxinfa";
|
||||
this.grade = 1;
|
||||
this.force_rad = 0.55;
|
||||
this.desc = "天地会的内功心法,入会便能修炼";
|
||||
//"(\w+)"(.+?)"NOR"
|
||||
//<$1>$2</$1>
|
||||
this.can_enables = ["force"];
|
||||
this.on_learn = function (me) {
|
||||
if (me.query_skill("force", 1) < 30)
|
||||
return me.notify_fail("你的基础内功级别不够,无法学习云龙心法。");
|
||||
return true;
|
||||
}
|
||||
this.query_enable_prop = function (lv) {
|
||||
return {
|
||||
force: {
|
||||
gj: lv,
|
||||
limit_mp: lv * 10,
|
||||
desc: "唯一:将你内力的55%转化为气血"
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
this.learn_condition = {
|
||||
skill: {
|
||||
force: 50
|
||||
}
|
||||
};
|
||||
|
||||
this.slots = [
|
||||
{
|
||||
prop: 'ylxf_mz',
|
||||
value: (lv) => lv > 1500 ? 4510 + lv - 1500 :
|
||||
10 + Math.floor(lv * lv / 500),
|
||||
count: 3,
|
||||
format: (val) => {
|
||||
return '云龙决额外提升自身命中' + val + '点';
|
||||
},
|
||||
},
|
||||
{
|
||||
prop: 'ylxf_gj',
|
||||
value: (lv) => lv > 1500 ? 4510 + lv - 1500 :
|
||||
10 + Math.floor(lv * lv / 500),
|
||||
count: 3,
|
||||
format: (val) => {
|
||||
return '云龙决额外提升自身攻击' + val + '点';
|
||||
},
|
||||
},
|
||||
];
|
||||
this.pfm = {
|
||||
power:
|
||||
{
|
||||
name: "云龙决",
|
||||
distime: 30000,
|
||||
enable_skill: "force",
|
||||
mp: 20,
|
||||
release_time: 0,
|
||||
use_type: 2,
|
||||
use: function (me, target, lv) {
|
||||
|
||||
me.send_room("<hir>$N长吸一口气,运起云龙神功已将全身潜力尽数提起!</hir>");
|
||||
const prop = {
|
||||
gj: lv,
|
||||
};
|
||||
const is_mz = me.query_prop('ylxf_mz');
|
||||
const is_gj = me.query_prop('ylxf_gj');
|
||||
|
||||
if (is_mz > 0) {
|
||||
prop.mz = is_mz;
|
||||
}
|
||||
|
||||
if (is_gj > 0) {
|
||||
prop.gj += is_gj;
|
||||
}
|
||||
|
||||
me.add_status({
|
||||
id: "force",
|
||||
name: "云龙决",
|
||||
desc: "运用云龙心法,提升自身战斗力",
|
||||
prop: prop,
|
||||
duration: 10000 + lv * 10,
|
||||
finish_msg: "$N的云龙神功运行完毕,将内力收回丹田。"
|
||||
});
|
||||
},
|
||||
query_desc: function (me, lv) {
|
||||
var time = (10000 + lv * 10) / 1000;
|
||||
var gj = lv;
|
||||
return "提升全身潜力,在" + time + "秒内,提升自身攻击力" + gj + "点。";
|
||||
}
|
||||
}
|
||||
};
|
||||
Reference in New Issue
Block a user