init: add workspace files
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64
world/skill/emei/jindingzhang.js
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64
world/skill/emei/jindingzhang.js
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this.inherits(SKILL);
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this.name = "金顶绵掌";
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this.id = "jindingzhang";
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this.grade = 1;
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this.family = FAMILIES.EMEI;
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this.attack_actions = [
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"$N身形微晃,一招「三阳开泰」,掌起风生,$n只觉得一股暖气袭向$l",
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"$N双手变幻,五指轻弹,一招「五气呈祥」,力分五路,招罩十方,抓向$n的$l",
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"$N左手前引,右手倏出,抢在头里,一招「罡风推云」,疾抓向$n的$l",
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"$N左手圈转,轻拂$n的左手,反向推出,一招「逆流捧沙」,猛地击向$n的下巴",
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"$N舌绽春雷,一声娇喝,在$n一愣间,右手一招「雷洞霹雳」,直捣$n的$l",
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"$N双手平举握拳,一招「金顶佛光」施出,掌影重重,难辨虚实,掌风已经袭面",
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"$N一幅宝像庄严,使出「梵心降魔」,掌势如虹,绕着$n漂移不定",
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"$N双臂疾舞,化为点点掌影,一招「法尊八荒」铺天盖地袭向$n全身各处大穴"
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];
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this.desc = "峨眉派拳脚功夫,掌风阴柔,犹如长江大河,汹涌不绝";
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//"(\w+)"(.+?)"NOR"
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//<$1>$2</$1>
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this.can_enables = ["unarmed", "parry"];
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this.learn_condition = {
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max_mp: 500,
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skill: {
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unarmed: 50
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}
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};
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this.query_enable_prop = function (lv) {
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return {
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unarmed: {
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gj: lv + 20,
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mz:lv
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}, parry: {
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zj: parseInt(lv * 1.2) + 10,
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max_hp: lv*3
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}
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};
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}
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this.pfm = {
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po:
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{
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name: "佛光普照",
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distime: 6000,
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enable_skill: "unarmed",
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weapon_type: WEAPON_TYPE.UNARMED,
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mp: 20,
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use: function (me, target, lv) {
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var sh = me.gj + (100 + lv * parseInt((lv / 500) + 1));
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me.do_attack({
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target: target,
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gj: sh,
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attack_msg: "<HIY>$N娇喝一声,一招“佛光普照”平淡无奇的朝$n拍去,可内力却如排山倒海一般袭来,使$n挡无可挡,避无可避。</HIY>",
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no_dodge: true,
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parry_msg: "<hic>可是$p奋力招架,硬生生的挡开了$P这一招。</hic>"
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});
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me.end_attack(target);
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},
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query_desc: function (me, lv) {
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var sh = (100 + lv * parseInt((lv / 500) + 1));
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return "平淡无奇的招式,却如佛光普照般使敌人难以躲闪,对敌方造成你的攻击附加" + sh + "的伤害。";
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}
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}
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};
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