init: add workspace files

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2026-05-26 16:41:20 +08:00
commit f4f2393f72
1041 changed files with 67405 additions and 0 deletions

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this.inherits(SKILL);
this.name = "胡家刀法";
this.id = "hujiadaofa";
this.grade = 2;
this.attack_actions = [
"$N手中$w横推一招<HIM>「推波助澜」</HIM>,由上至下向$nl砍去",
"$N一招<HIC>「沙鸥掠波」</HIC>,刀锋自下而上划了个半弧,$w一提一收平刃挥向$n的颈部",
"$N使出一招<HIB>「天设牢笼」</HIB>,将$w舞得如白雾一般压向$n",
"$N一招<HIG>「闭门铁扇」</HIG>$w缓缓的斜着向$n推去",
"$N手拖$w转身跃起一招<RED>「翼德闯帐」</RED>,一道白光射向$n的胸口",
"$N挥舞$w使出一招<HIW>「白鹤舒翅」</HIW>,上劈下撩,左挡右开,齐齐罩向$n",
"$N一招<GRN>「春风送暖」</GRN>,左脚跃步落地,$w顺势往前挟风声劈向$n的$l",
"$N募的使一招<HIM>「八方藏刀」</HIM>,顿时剑光中无数朵刀花从四面八方涌向$n全身"
];
this.parry_actions = SKILL.get("parry").parry_actions;
this.desc = "关外胡家赖以成名的刀法,为胡家始祖飞天狐狸所创。胡斐据家传刀谱练成后与金面佛苗人凤的苗家剑齐名天下。";
//"\+(\w+)\+"(.+?)"\+NOR\+"
//<$1>$2</$1>
this.can_enables = ["blade", "parry"];
this.learn_condition = {
max_mp: 1000,
skill: {
blade: 300
}
};
this.on_parry_over = function (me, target, par) {
if (par.is_parry) {
if (!me.query_temp("sk/hu/parry")) {
me.do_attack({
target: target,
attack_msg: "<hic>$N化守为攻使出一招「大雪纷纷」$W发出万长白芒寒光四射直劈向$n</hic>",
}); me.end_attack(target);
me.set_temp("sk/hu/parry", 1, 5000);
}
}
}
this.query_enable_prop = function (lv) {
return {
blade: {
gj: lv * 1.5 + 10,
dex: parseInt(lv / 8)
}, parry: {
zj: lv * 1.5 + 4,
desc: "当你招架成功后立刻反击敌人5秒冷却"
}
};
}
this.slots = [
{
prop: 'hjdf_sf_per',
value: (lv) => 20,
format: (val) => {
return '八方藏刀绝招释放时间减少20%';
},
},
{
prop: 'hjdf_mz_per',
value: (lv) => 10,
format: (val) => {
return '八方藏刀命中增加10%';
}
},
{
prop: 'hjdf_sh_per',
value: (lv) => 10,
format: (val) => {
return '八方藏刀伤害增加10%';
}
}
];
this.pfm = {
chan:
{
name: "八方藏刀",
distime: 10000,
enable_skill: "blade",
release_time: 5000,
weapon_type: WEAPON_TYPE.BLADE,
releasetime_per_key: 'hjdf_sf_per',
mp: 20,
is_weapon_buff: true,
use: function (me, target, lv) {
me.send_room("<hiw>$N施出「八方藏刀式」手中的$W吞吞吐吐变化莫测笼罩了$n周身要害</hiw>", target);
let mz = me.mz * 1.1;
mz += me.mz * me.query_prop('hjdf_mz_per') / 100;
let gj = me.gj;
gj += me.gj * me.query_prop('hjdf_sh_per') / 100;
me.call_interval(
function () {
if (!me.can_attack()) return false;
target = me.query_enemy();
me.do_attack({
target: target,
gj: gj,
mz: mz,
attack_before: "<hiw>紧跟着</hiw>",
no_append: true
});
if (!me.end_attack(target)) {
return false;
}
},
625,
8
);
},
query_desc: function (me, lv) {
return "快速出刀释放成功后在5秒内出刀8次每刀命中增加10%";
}
}
};

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this.inherits(SKILL);
this.name = "五虎断门刀";
this.id = "wuhuduanmendao";
this.grade = 1;
this.attack_actions = [
"$N手中$w斜指一招「直来直去」反身一顿一刀向$n的$l撩去",
"$N一招「童子挂画」左右腿虚点$w一提一收平刃挥向$n的颈部",
"$N展身虚步提腰跃落一招「推窗望月」刀锋一卷拦腰斩向$n",
"$N一招「力劈华山」$w大开大阖自上而下划出一个闪电直劈向$n",
"$N手中$w一沉一招「临溪观鱼」双手持刃拦腰反切砍向$n的胸口",
"$N挥舞$w使出一招「张弓望的」上劈下撩左挡右开齐齐罩向$n",
"$N一招「风送轻舟」左脚跃步落地$w顺势往前挟风声劈向$n的$l",
"$N盘身驻地一招「川流不息」挥出一片流光般的刀影向$n的全身涌去",
"$N右手后撤手腕一翻一招「壮士断腕」顿时一道白光直斩向$n的手臂",
"$N高高跃起一招「人头落地」手中$w直劈向$n的颈部",
"$N贴地滑行一招「断子绝孙」手中$w直撩去$n的裆部"
];
this.desc = "江湖上挺常见的刀法武功,以招式狠辣出名。茅十八的成名绝技。";
//"\+(\w+)\+"(.+?)"\+NOR\+"
//<$1>$2</$1>
this.can_enables = ["blade"];
this.on_learn = function (me) {
if (me.max_mp < 10)
return me.notify_fail("你的内力不够。");
if (me.query_skill("blade", 1) < 10)
return me.notify_fail("你的基础不够,无法领会更高深的技巧。");
return true;
}
this.query_enable_prop = function (lv) {
return {
blade: {
gj: lv
}
};
}
this.slots = [
{
prop: 'whd_sh_max',
value: (lv) => 20,
format: (val) => {
return '断字诀附加的伤害上限增加20%';
}
}
, {
prop: "whd_mz",
value: lv => 100 + Math.floor(lv * lv / 1000),
format: (val) => {
return "断字诀的命中增加" + val;
}
}
];
this.pfm = {
chan:
{
name: "断字诀",
distime: 10000,
enable_skill: "blade",
weapon_type: WEAPON_TYPE.BLADE,
mp: 20,
use: function (me, target, lv) {
var gj = parseInt(50 + lv / 5);
let max = 300 + me.str + me.query_prop('whd_sh_max');
if (gj > max) gj = max;
gj = gj * me.gj / 100;
var mz = me.mz + me.query_prop('whd_mz');
me.send_room("<hiy>$N猛然伏地使出五虎断门刀断字决顿时一片白光直向前滚去</hiy>", target);
for (var i = 0; i < 3; i++) {
me.do_attack({
target: target,
gj: gj,
mz: mz,
attack_before: "紧跟着"
});
}
me.end_attack(target);
},
query_desc: function (me, lv) {
var gj = parseInt(50 + lv / 5);
let max = 300 + me.str + me.query_prop('whd_sh_max');
if (gj > max) gj = max;
return "欺身伏地,瞬间劈出三刀,每刀造成" + gj + "%自身攻击力的伤害";
}
}
};