init: add workspace files
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54
world/obj/sp/tool/zhuisha.js
Normal file
54
world/obj/sp/tool/zhuisha.js
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@@ -0,0 +1,54 @@
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this.inherits(OBJ);
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this.set({
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unit: "个",
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name: "门派追杀令",
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desc: "门派追杀令,使用后可以召唤门派NPC追杀10分钟内击杀过自己门派NPC的玩家",
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grade: 1,
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value: 10000
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});
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this.on_use = function (me) {
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if (!me.is_player) return me.notify("你不能用追杀令。");
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me.notify("请说出你要追杀的玩家的名字(打开聊天框任意频道输入):");
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me.wait_input = readname.bind(this);
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return false;
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}
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function readname(me, cmd) {
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if (!cmd) return me.send('请说出你要追杀的玩家的名字(打开聊天框任意频道输入):');
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var ss = cmd.split(' ');
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if (ss.length != 2) return me.notify("请说出你要追杀的玩家的名字(打开聊天框任意频道输入):");
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var name = ss[1];
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var name_reg = /^[\u4E00-\u9FA5]{2,5}$/;
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if (!name_reg.test(name)) {
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return me.send('玩家的名字需要是2-5个中文字符');
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}
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me.wait_input = null;
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var obj = me.find_obj_bypath(this.path);
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if (!obj || !obj.count) {
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me.send('你身上没有追杀令。');
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return;
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}
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var user = WORLD.find_user(name);
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if (!user) return me.notify("没有这个玩家或者不在线。");
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var fam = me.family;
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if (!user.query_temp("killer_" + fam.id)) return me.notify(name + "和你的门派没有恩怨,你不能使用追杀令。");
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if (!me.remove_obj(obj, 1)) return;
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user.notify("<hir>" + fam.name + "对你发出追杀令,听天由命吧。</hir>");
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me.notify("<hir>追杀令已发出,一分钟内对方将被你的门派弟子追杀。</hir>");
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var npc = fam.create_npc(obj.grade-1);
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if (fam.boss) {
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fam.boss.do_command("chat", npc.name + "听令,即刻起追杀" + name + ",不得有误。");
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}
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npc.follow_kill(user);
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}
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this.on_create = function (path, par) {
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if (!par) {
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this.path = path + "#1";
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return;
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}
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par = par.substr(1);
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var lv = parseInt(par);
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if (!(lv > 0 && lv <= 5)) return;
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this.grade = lv;
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}
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